Power allocation in super cruise

Power allocation in super cruise
I should be able to adjust power allocation in super cruise
I know it wont do anything in super cruise but there is no logical reason to have it fixed in super cruise
 
Agreed. Bounty hunters will want to re-adjust settings whilst looking for new targets in supercruise.
 
I know it wont do anything in super cruise but there is no logical reason to have it fixed in super cruise

Actually, it would do something. Shields disappear during SC, but capacitors keep recharging. If you have at least 1 pip in each capacitor, then everything will be fully charged when you drop out (Including the shield).

However, if you supercruise with your shield down and 0 pip to shields, it will remain down when you leave supercruise. With even 0.5 pip, it will be fully charged during SC.

That's a huge difference. Currently, it's really a good idea to balance your pips before going into SC, because you know you won't be able to do it during SC, and it can be lethal when you finally come out of supercruise.
 
Actually, it would do something. Shields disappear during SC, but capacitors keep recharging. If you have at least 1 pip in each capacitor, then everything will be fully charged when you drop out (Including the shield).

However, if you supercruise with your shield down and 0 pip to shields, it will remain down when you leave supercruise. With even 0.5 pip, it will be fully charged during SC.

That's a huge difference. Currently, it's really a good idea to balance your pips before going into SC, because you know you won't be able to do it during SC, and it can be lethal when you finally come out of supercruise.

I do see what you mean with the shields but there are people out there flying with no shield so if we do have shields and don't come out of super with them because we forgot to pip them be4 entering super im sure we would quickly learn to do so... i got agree with OP.
 
How about if capacitors would actually affect things in supercruise too?

  • More pips in engines = better control over speeding up, slowing down, etc.
  • More pips in weapons = better interdictions (both attacking and defending).
  • More pips in systems = faster/better scans, less damage at the end of interdictions.
 
Last edited:
Back
Top Bottom