power distribution priority

first time I had overpower, I was very surprised and now I realized why.

the thing is that you can't use all devices at once, but if you didn't distribute it rightly - it will be turned off.

I think that priority system should be reworked, because all lasers are in standby mode when you select them, only when they shoot and recharge they use energy. and FSD, and all other mounts except shields are used with different timings, so they can not be overpower - that's what I think.

since all items can be damaged and overheated, I just don't understand why they cannot run in async mode? for example with async power distributor?
usually i'm disabling FSD, docking and cargo, but it is not activated anyway? why they are powered and switching off?

I think that we need to prioritize simultaneous working items only, not just everything, so if I activate cargo, then some laser will be disabled, not just all of 5prio.

and since weapons are charging on activation, why railgun is not shooting at once, but after few secs?
 
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Unpowered means they are not available for use. With your FSD example, you are right that it isn't used while your weapons are deployed, but if you stow your hardpoints you have to wait for it to start before you can use it.

You can use the 5 power priorities to achieve what you are looking for already I think.

I set critical systems to priority 1:
Thrusters, Life support, point defence, stuff I need to escape as a last resort (try to keep priority 1 to less than 40% usage)

Defence is priority 2:
Shields, shield boosters, FSD, chaff, stuff to keep me alive.

Offence is priority 3:
Weapons, cargo hatch

Non critical & mutually exclusive stuff is in priorities 4 & 5:
Fuel Scoop & FSDI are never used with weapons.
SRV bay & AFMU are never used with weapons, thrusters or FSD

The logic of the priorities means I can overpower a ship because some things are never used together, just as you describe.

hth.
 
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>>Raino
about railgun - you got to push the button and wait until it shoot, but it must be charged and shoot with 1ms, because when you hold it the target moves out.

>>Riverside
i'm setting engine and power to 1, weaps on 2 and shields on 3, fsd and carfo to 5, all the rest to 4
but cargo and fsd always gets offline (if I set some better fsd or lasers), I was disabling life support just to kiil some in 10 mins and it was ok, but I need to get powerful weapons charged faster, then others or set engine prio to fly faster without changing SYS\ENG\WEAP, but I can only kinda distribute power - that actually means nothing and works like manual modules power off.
 
>> oeai
thats fire delay, totally diffrent point, some weapon have others dont

no pips on weapons makes the buffers run empty and at deploy forces a reload
leave pips on weapons (1/2 min) will keep buffers up and make it ready to fire at deploy
 
>>Raino
about railgun - you got to push the button and wait until it shoot, but it must be charged and shoot with 1ms, because when you hold it the target moves out.

>>Riverside
i'm setting engine and power to 1, weaps on 2 and shields on 3, fsd and carfo to 5, all the rest to 4
but cargo and fsd always gets offline (if I set some better fsd or lasers), I was disabling life support just to kiil some in 10 mins and it was ok, but I need to get powerful weapons charged faster, then others or set engine prio to fly faster without changing SYS\ENG\WEAP, but I can only kinda distribute power - that actually means nothing and works like manual modules power off.

If you can post a screengrab of your power priorities tab it might help me to understand your problem. I take it you are not able to just fit a more powerful power plant?

The railgun charges when you want to fire, it's a feature of the weapon. Aim at where your target is going to be when the bolt is released, not where the currently are when you pull the trigger. They are not the easiest weapon to use but they are powerful for their slot size.
 
first think then post - pips can be evolved but

the OP is using more power as his plant is able to serve, so - things get disabled and reseted when weapons are deployed
thats the base of his post

my weapons are ready to fire when deployed, no loading no reset
all you need is a propper power plant, reduce power usage or go engineering
 
I think that priority system should be reworked, because all lasers are in standby mode when you select them, only when they shoot and recharge they use energy.

This is incorrect.

Weapons have a continuous power consumption, used when they turn on.

The WEP capacitor does not provide power, but cooling, to the ship's weapons. This is why you get a "thermal overload" message when you attempt to shoot on an empty WEP capacitor.

I don't quite follow the rest of your post but from what I understand, nah, leave it as it is. Realistic or not it's a valuable balancing factor and a not unenjoyable part of ship outfitting.
 
sounds to me like you may need to rethink what it is exactly you want out of your boat... if its a killer, docking computers, SRV's and cargo bays are pointless

But yeah, set the power priority for the systems

I always set my priority to what I would need if I had to escape a fire fight I was losing badly (cos that's often when you find out if you're not paying attention.)

So Critical (1):
FSD, Thrusters, Sensors, Shields and Shield boosters (the bare minimum to escape)

Important (2) :
Point defence, shield cells, ECM, Chaff (if you can have these online then ideal, but none of these will help you with the action of escape, also some of these require deployment which stops your FSD if your escaping)

Handy to have (3) :
Kill warrant scanner, heat sinks, life support, weapons (to much time to set priorities in a fight, best to flee, fix your mistake and come back, so weapons can remain offline)

Pure decadence (4):
Cargo hatch. SRV bay, docking computer,
 
>>StiTch
Weapons have a continuous power consumption, used when they turn on.
ok, can you set prio for each or few? cargo and docking also must be full powered? I understand your point and I see you do as well
Realistic or not it's a valuable balancing factor and a not unenjoyable part of ship outfitting.
yeah, just things can be better and i'd like to make it neat thing.
for example i'd like to have docking cpu also be used for fsd interdictor or route jumping, why cpu can't be used for FSD?
it is using capacity

>>Raino
yes, fire delay, ty, but it's a railgun - what the delay? it must be charged or not shooting
 
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