Engineers Ships Power distributor and focused engineering

I wanna put my thoughts out there and please react if you feel like, I want to hear other's opinions too.
There is only couple of very, very specific instances where is actually better to use "focused" engineering on power distributors. If you look at Exigeousz's awesome video you can see that even though called focused blueprints they only have better capacity when compared to charge enhanced blueprint. The charge rate is always better on the charge enhanced. Having heaps of capacity or (enough of capacity in case of boost) would only be good, if you can say kill a ship without the need to put pips in weapons at all, or if your shield is so tiny compared to your system capacitor that you can fire up your shields without the necessity of using pips there. Since it is always better to go with the faster recharge rate Id like to narrow down my thoughts and give some specifics:
For weapon focused only one very specific and rare instance. Is when using a lot of hungry weapons, you want to fire them all at one big boom and your current capacity doesn't allow you to fire everything. Use weapon focused because you need the extra capacity and you dont care about the tiny slower recharge. In rare mostly pvp instances.
For engine focused only on exploration ships where you are using lower D rated modules than the ship allows to undersize and loose to ability to boost just to get the capacity and the boostability back via this blueprint.
Other case to use engine focused would be on speed builds. Well.. yes and no. If you are building strict speed build you should always go with lowest D rated you can for wieght and then you have to use engine focused so you can boost at least once or twice and usually strip down depending on where you stand in optimal mass, or cluster cap depending on where you stand with capacity so you can boost at all, otherwise conduits. (on my speed viper I have 2D engine focused super conduits. Even though 1D engine focused stripped down is lighter I was already under min weight so anything lighter than that would make me lighter than air)
Now if you want to boost permanently with your ship you're looking for a combination of either A or D rated module with such combination of blueprint and experimental to achieve two things: 1, has to have min capacity that is set for each ship as its needed energy to boost. 2, has to have a recharge rate fast enough to be able to replenish the lost energy in about 5 seconds, what seems to be shortest possible boost interval of the ships I've tested. From all the options pick the lightest one.
Or do it reverse of course: In my case I want to make my phantom boost endlesly with min weight. I fitted 5B Power Distributor, boosted exactly twice before running out, that is 26MJ in distributor, 13MJ per boost on phantom. After doing quick test noticed that recharge rate of your module as shown in the module's screen is with 4 pips in given capacitor (good to know). I can boost roughly every 5 seconds with distributor that doesn't run out. Boom! I'm looking for lightest distributor that has at least 13MJ capacity and 2.6 mj recharge rate (13MJ every 5 seconds). This works out to be 5D charge enhanced, stripped down (7.2T, 20.9 cap, 2.8 recharge)
Last for system focused. Dont ever use system focused because having pips in systems wont just recharge them but make your shields stronger in the first place. And you get no benefit from having capacity in systems. There is nothing that would use a lot at once so it always better to shuffle fast charge pips into systems when you can and need recharge.
The other two non focused are high capacity and shielded, High capacity is almost always useless. Cant really think of when to use it, although now I wan to try engineer one :D. And shileded? Well their biggest benefit is high integrity.. so hull tanks where you are using power efficient weapons and you are really slow and afraid someone could snipe it off. But wouldn't they aim at powerplant or hardpoints first? And do yoou really even need a powed distributor on a ship like that? I would not use that on exploration either, because of the mass and I always go D Engine focused anyway.
All that being said it is always best to go with charge enhanced and super conduits when choosing engineering, except for few cases listed above and maybe one or two very specific builds.
Id like the hear and read your thoughts on this. If you have any questions or just want to chat my discord name is oddsockeater#8853, or find me in game probs at dweller engineering distributors. PSN is OddSockEater
 
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For weapon focused only one very specific and rare instance. Is when using a lot of hungry weapons, you want to fire them all at one big boom and your current capacity doesn't allow you to fire everything. Use weapon focused because you need the extra capacity and you dont care about the tiny slower recharge. In rare mostly pvp instances.
Not true. Many AX ships use weapon focused distributors because the heat generated depends on the charge remaining in the capacitor after you shoot so a weapon focused build will simply run cooler, which is very relevant to interceptor combat. The trade-off to consider is how much you need to boost, which is ship-dependent, but a meta chieftain really has no need to perma-boost to maintain a good cold orbit. Systems regen is basically a non-issue for shieldless builds where you just recharge the sys capacitor for heat sinks between attack runs. The recharge rate of weapon focused is not that much worse than charge enhanced and sufficient to keep the capacitor topped off.

For laser mining ships, it depends. Depending on the specific loadout in terms of mining lasers, weapon focused may allow you to fire the lasers for longer or not (the aim being able to deplete an asteroid in one go without having to recharge your capacitor). Again, sys and engine capacitors are more or less a non-issue.
 
True. I have not considered AX combat at all. You are absolutely correct. When fighting swarms and others I'd probably choose weapon focused as you suggested.

As for laser mining you are correct there as well but I wouldn't say it is needed at all. I use my combat cutter for mining that I just reoutfit when I go. Im using charge enhanced with conduits and I have no problem powering up my 4 lasers for the duration of a rock.
 
As I said, for the laser mining application it really depends on the ship and the laser loadout. It may be better, it may be worse, or it may not matter.
 
You cant make a miste by using weapon focused for minig. The much bigger cap outbalances the slightly slower recharge rate in my opinion. But really depends or your lasers and powerdistributir combination though
 
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