I had a search and haven't found and concrete figures for the actual benefit of one over the other - just opinion; so I've gone with maths and come up with the following. I'm sure someone out there can correct me if I'm wrong.
For this example, I am using the Stats for a 7A Power Distributor and adjustments found on https://coriolis.edcd.io/
I have also used the extreme values of the grade 5 rolls for the upgrades (i.e. best positive and worst negative adjustments)
Standard
Wep: 61.0 MJ / 6.1 MW
Sys: 41.0 MJ / 4.0 MW
Eng: 41.0 MJ / 4.0 MW
Charge Enhanced 5
Wep: 51.9 MJ / 8.2 MW -15% / +35%
Sys: 34.9 MJ / 5.4 MW -15% / +35%
Eng: 34.9 MJ / 5.4 MW-15% / +35%
Weapon Focused 3
Wep: 85.4 MJ / 7.3 MW +40% / +20%
Sys: 34.9 MJ / 3.8 MW -15% / -6%
Eng: 34.9 MJ / 3.4 MW -15% / -15%
With MJ stat being the Max Capacitor Charge, and MW being regeneration rate per second?
So what does this actually mean in combat?
Charge Enhanced
Pros: Faster recharge rates of all systems.
Cons: Smaller reserves when charged to Max.
Conclusion: Weaker opening salvo on weapons, but with all systems having a faster recharge; with efficient pip management, your energy generation is much higher all around.
Weapon Focused
Pros: Larger Capacitor
Cons: Weaker Everything else
Conclusion: Much stronger opening salvo on weapons, but well.. thats it surely? After your cap is empty, with a slower recharge, even with good pip management, you are worse off compared to the Charge Enhanced?
Overall conclusion:
Pip management is obviously essential (when is it not)... If you want a massive first burst in damage for your opening salvo, Weapon Focused might be for you, but don't expect to be able to keep as much energy charging all your systems regardless of pip management. In order to keep up you shields and weapons, you are looking at more pips away from weapons.
With Charge enhanced, that difference of 0.9 MW/s of energy (presumably at 4 pips); That's the usage of a Large Efficient 5 Beam!
In regards to Shields and Engines, that efficiency will surely correlates to a greater Survivability and Manoeuvrability(speed & boost refresh) respectively.
If these stats are correct, it seems obvious or have I got this totally wrong?
For this example, I am using the Stats for a 7A Power Distributor and adjustments found on https://coriolis.edcd.io/
I have also used the extreme values of the grade 5 rolls for the upgrades (i.e. best positive and worst negative adjustments)
Standard
Wep: 61.0 MJ / 6.1 MW
Sys: 41.0 MJ / 4.0 MW
Eng: 41.0 MJ / 4.0 MW
Charge Enhanced 5
Wep: 51.9 MJ / 8.2 MW -15% / +35%
Sys: 34.9 MJ / 5.4 MW -15% / +35%
Eng: 34.9 MJ / 5.4 MW-15% / +35%
Weapon Focused 3
Wep: 85.4 MJ / 7.3 MW +40% / +20%
Sys: 34.9 MJ / 3.8 MW -15% / -6%
Eng: 34.9 MJ / 3.4 MW -15% / -15%
With MJ stat being the Max Capacitor Charge, and MW being regeneration rate per second?
So what does this actually mean in combat?
Charge Enhanced
Pros: Faster recharge rates of all systems.
Cons: Smaller reserves when charged to Max.
Conclusion: Weaker opening salvo on weapons, but with all systems having a faster recharge; with efficient pip management, your energy generation is much higher all around.
Weapon Focused
Pros: Larger Capacitor
Cons: Weaker Everything else
Conclusion: Much stronger opening salvo on weapons, but well.. thats it surely? After your cap is empty, with a slower recharge, even with good pip management, you are worse off compared to the Charge Enhanced?
Overall conclusion:
Pip management is obviously essential (when is it not)... If you want a massive first burst in damage for your opening salvo, Weapon Focused might be for you, but don't expect to be able to keep as much energy charging all your systems regardless of pip management. In order to keep up you shields and weapons, you are looking at more pips away from weapons.
With Charge enhanced, that difference of 0.9 MW/s of energy (presumably at 4 pips); That's the usage of a Large Efficient 5 Beam!
In regards to Shields and Engines, that efficiency will surely correlates to a greater Survivability and Manoeuvrability(speed & boost refresh) respectively.
If these stats are correct, it seems obvious or have I got this totally wrong?
Last edited: