Engineers Power distributor Experimental

So yeah

Wondering what experimental i should put on my Charged Enhanced Power distributor ( on a corvette )

im debating between 2 of them.

- Flow control: power Draw 0.86(-10%)

or

- Super Conduits

weapon cap 65.66 (-4%)
engine cap 43.78 (-4%)
system cap 43.78 (-4%)

Weapon recharge 10.86 (+4%)
Engines recharge 7.24 (4%)
System recharge 7.24 (+4%)


Not sure witch one is actually better to sustain my Weapons , recharge my shields and boost my Engine recharge!

im actually confused with those 2 . it seems to me that in the end both those upgrades do the same thing but i cant put my finger on the better one?!

1. recharge faster but with less max cap in the end; last longer.
2. Modules use Less so in the end they last longer...


any way to calculate witch one would actually sustain my beams longer and require less PIP to keep my shields up?! ( dont care much for engine )
 
I think you're confusing a few mechanics here. Power Draw and Distributor Recharge/Capacity are two seperate mechanics.

Power Draw relates to your powerplant, and the amount of power each module needs to be turned on. As long as your powerplant is producing enough output to power all your modules simultaneously, your ship will "turn on" and function normally. This stat has no impact on your distributor or its recharge rate and excess power has no benefit. Your distributor is a module, and so it needs a certain amount of power to run, this is the distributor's Power Draw stat; increasing or lowering this stat simply adds/reduces the necessary power output of your powerplant, it has no impact on the recharge rate or capacity of the distributor itself.

Once the distributor has enough power from plant to activate, its recharge rate and max capacity are determined by its size, class and engineering. Flow Control reduces the amount of power the distributor needs to draw from your ship's powerplant to run, meaning you can have a smaller powerplant to run your ship. Super Conduits increases the recharge rate of the distributor's capacitors, improving the rate that SYS-ENG-WEAP recharge.

Super Capacitors is the preference of 99% of the playerbase. Unless your ship is extremely short on power, Flow Control has no benefit, while Super Caps does.
 
IMHO for a balanced (all-around) distributor:

Charge Enhanced + Cluster Capacitors 1st choice for G2 and above.

High Charge + Super Conduits for G1 only.

Of course if you're looking for something "focused", other solutions may work as well.
 
Always use cluster capacitors, except some special cases.

On charge enhanced PD, they would cover the penalty to capacity.
On weapon focused, they will add +12% to weapon capacity, bringing it to amazing +72% (G5 100%).

"Special cases" are traders and explorers that benefit from weight decrease. Use engine focused and stripped down on them.
 
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If I understand well the metrics in ed:shipyard, it depends of your weapons :
On charge enhanced PD
with efficient burst or pulse or low power draw weapon, it seems better to use super conduit.
with beam or high power draw weapon, it seems better to use cluster capacitor.
 
For charge enhanced I only use super capacitors.

I don't have any situations where the increased capacity would offset the charge gains.
The recharge rate is typically what constrains you.
A larger capacity that fills slower is typically not very useful, unless you require the full capacity to fire and any loss there would not work.
 
thanks for the clarifications!

I just went with Charged enhanced with Super conduit.

I find that over all recharge is better then adding more Cap , I rarely let my Power go to full as i always trow my Pips Around depending on what i need.

and i find that going Charged Enhanced with Cluster cap Sorta contradicts it self and as i mention i dont have much need for the Max capacitor
 
thanks for the clarifications!

I just went with Charged enhanced with Super conduit.

I find that over all recharge is better then adding more Cap , I rarely let my Power go to full as i always trow my Pips Around depending on what i need.

and i find that going Charged Enhanced with Cluster cap Sorta contradicts it self and as i mention i dont have much need for the Max capacitor

For charge Enhanced, super conduits seem like the best choice as you are looking for overall recharge rate.
 
Same here , why boost recharge to lower it a little and add a little of capacity? Just go full reta .... recharge
 
WEP Cap
WEP RechENG CapENG RechSYS CapSYS RechPD 7A
61,00
6,1041,004,0041,004,00PD CE G5
1,0970,6631,0970,6631,0970,663PD CE G5 - SC
0,9750,7040,9750,7040,9750,704PD CE G5 - CC
.
55,63
9,2037,396,0337,396,03PD CE G5 - SC
-8,8050,80-8,8050,80-8,8050,80
-0,9121,508-0,9121,508-0,9121,508
.
62,59
8,6742,075,6842,075,68PD CE G5 - CC
2,6042,102,6042,102,6042,10
1,0261,4211,0261,4201,0261,420
.
1,1250,9421,1250,9421,1250,942
0,125
-0,058
0,125-0,058
0,125
-0,058
CC / SC
.
6,96
-0,534,68-0,354,68-0,35CC Vs SCMW

Each to his own. CC for me.
 
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For charge enhanced I only use super capacitors.

I don't have any situations where the increased capacity would offset the charge gains.
The recharge rate is typically what constrains you.
A larger capacity that fills slower is typically not very useful, unless you require the full capacity to fire and any loss there would not work.

Ftr I meant to write super conduits.
Super capacitors is the shield booster mod, d'oh, and I agree not to use the cluster capacitors on a charge enhanced PD, generally speaking.
 
I would argue that excess power in your powerplant does have ONE potentially critical benefit: if your powerplant starts getting hit, your stuff starts shutting down. If you happen to have excess power, you do have at least some small buffer before your stuff starts going out. It may not be a top priority, but if you end up with some excess power in your build, I wouldn't sweat it; it might just save your ship.
 
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