Engineers Power Distributor mod - advice please

I went charge enhanced on my python and I love it. I use 4 pulse lasers(2 large 2 medium) on one trigger. When weapon power gets low, I use a large gimballed multi cannon that has level 5 efficient mod. I can fire that non stop and my weapons capacitor still refills at a great rate. It's also great at refilling your engin capacity, you'll never run low boosting, it refills before you can boost again. I wouldn't have it any other way, and I only have the level 3 distributors on right now, although it was a great roll on it. I probably won't be able to top it with a level 4, unless I get a perfect turnout.
 
Last edited:
35 or 45, i still see weapon focused as means of significantly increasing capacity, while getting slightly better recharge. I can see how additional 10% recharge of charge-focused may be benificial for some loadouts, but it still doesn not seem like "strictly better" option.
As for multicannons... yes, they are too good, and i still hope they will get "tweaked".
If you use icendiary MC-s all prior discussion is almost completely irrelevant because their capacitor drain is so low you can use downclassed d-grade distributor and still have no issues with power.
Also i just ignore all specials for now, untill "favours" are released, because rolling for something with 6% chance to get 1 of 6 specials does not sound fun.

I also ignore specials for now. Well, working towards one for now, I mean. And 15% instead of 10%, but I don't fully disagree with you on the overall principle. When I say strictly better I'm taking into consideration that charge focus doesn't just benefit weapons. If its even debatable that the weapon aspect alone is close then that is a point towards charge focus in my eyes.

As for overcharged multicannons and capacitor - I currently run a multicannon corvette and just recently finished my grade 5 overcharges. I find your example here a bit of an exaggeration. You can have 4 pips to weapons and still very slowly go down with an A distributor. I find currently that I can run 2 pips in weapons and be fine firing for awhile, but not indefinitely by any stretch. More recharge just means you can comfortably run with a lower overall pip placement to weapons. I am working towards the Dweller now and I expect that I should be able to pull off 1 pip or half a pip in a lot of my voice attack macros. This is what makes multicannons so strong - being able to have low weapon priority so you can have more pips in system and engines. Charge focus just enhances this further. This is a huge advantage, it shouldn't be dismissed.
 
Last edited:
Guess choice here depends on ship and weapon/combat tactic choice a lot...
If you use low-power (in terms of power consumption) weapons, be it pulses or multicannons charge enhanced makes sense. And for smaller ships (iCourier seem to be a good example here) charge enhanced will be good because they have issues with shield/engine recharge.
But for bigger ship where distributor is big enough to be able to recharge shilds with 1 pip to sys, and with high-power weapons like beams or overcharged bursts, weapon focused is better option IMO.
 
Guess choice here depends on ship and weapon/combat tactic choice a lot...
If you use low-power (in terms of power consumption) weapons, be it pulses or multicannons charge enhanced makes sense. And for smaller ships (iCourier seem to be a good example here) charge enhanced will be good because they have issues with shield/engine recharge.
But for bigger ship where distributor is big enough to be able to recharge shilds with 1 pip to sys, and with high-power weapons like beams or overcharged bursts, weapon focused is better option IMO.

I can agree with this. Assuming that you are having trouble keeping the target in your sights, of course, which often happens against things like a Fer-de-lance in a big ship (which can still be very durable).

Against another big ship where you both essentially go hull down charged is better because you are limited in weapon pips at that point. This is only because of weapon focused being grade 3 too of course. It would be a lot better if it went to 5. They must have decided it would be too good.
 
Last edited:
And by the looks of it they made good decision, grade 5 weapon-focused would have been too obvious choice for every combat ship. As it is now we have to choose which of them will be better for specific loadout, which is good IMO.
One thing i do not understaid is why increased capacity one even exists. Why would anyone need increased capacity for all subsystems at a cost of significantly decreased recharge, when specialized upgrades provide more capacity for specific subsystem with added bonus of slightly increased recharge...
 
Last edited:
Back
Top Bottom