Power Management

Hey all.

Couldn't find a search in this..

What is the power allocation for shields?

When they're down, I boost system and or engine.. and there's no real improvement from between the two as far as shield regen or strength goes?

What's the deal?
 
In current Alpha more pips in shields strengthens them.

In Beta pre-release (Alpha 1.1) I think it does nothing.


Depends then what version you are running ...
 
More pips to systems do not affect shield regeneration speed. However if your system's bar becomes empty your shield regen will slow down significantly. Also the more power you distribute to systems the more damage they can absorb.
 
...and there's no real improvement from between the two as far as shield regen or strength goes?

I only have Alpha 1.1, so i can only tell from my observations there:

The tree gauges on the right represent the status of some kind of batteries.
If a system (like weapons or shields) needs energy, it takes it from them. Your decision in energy management is, how fast those batteries will be recharged.

So: at first, when the batteries are full, there will be no difference in shield recharge rate, regardless how much energy you give to the "system battery". but if it's empty, the shields will completely stop recharging.
 
I only have Alpha 1.1, so i can only tell from my observations there:

The tree gauges on the right represent the status of some kind of batteries.
If a system (like weapons or shields) needs energy, it takes it from them. Your decision in energy management is, how fast those batteries will be recharged.

So: at first, when the batteries are full, there will be no difference in shield recharge rate, regardless how much energy you give to the "system battery". but if it's empty, the shields will completely stop recharging.

Shield will stop recharging only if shield bar is completely empty and there are no pips in systems. However if at least one pip is in systems then shield will recharge. Recharge speed will differ depending on the shield bar, i.e. if it is empty but you have at least one pip in systems shield recharge will be really slow, however as soon as the bar will be filled even for one point then you will get normal shield recharge speed.

The more power you distribute to engines the faster become your speeds both top and maneuvering.
The more power you distribute to weapons the faster energy weapons will cool down. No need to distribute power to weapons if you have projectile weapons equipped, i.e. multi-cannons or missile launchers.
The more power you distribute to shields the stronger they become, the more damage/hits they can take.

Also your boost depends on energy distributed to engines. One boost takes about 2/3 of the bar. If you the bar is not filled enough than you can't boost.
 
right o.

Thanx everyone.

So system is where I need it if it runs down, or want them to have more grunt.

I assign the bottom 3 toggles on the X55 to system, engine & weapons..

I thought.. was hoping that you could do the old..

"Divert all power to shields.. now damn it!"

And assign a switch on the hotas accordingly.
 
And that is exactly how I do it. Issue a short "Full engines", "Full shields" or "Full weapons" and I'm assigning power left, right and center without touching a button. Loving VoiceAttack :)
 
Could be well groovy indeed.

Heya Jorlin,

Mate.. that sound's good.

SO you record voice captions and bind it to in-game values.. I could say,"Divert all available power shields!"

or.. "Give shields full power.".. or some such.. and it will adjust the pips accordingly.

Have you got it? does it work well?
 
Heya Jorlin,
Mate.. that sound's good.
SO you record voice captions and bind it to in-game values.. I could say,"Divert all available power shields!"
or.. "Give shields full power.".. or some such.. and it will adjust the pips accordingly.
Have you got it? does it work well?

You can also type the required phrase, voiceattack is able to use speech recognition. It is possible to create macros for different actions.

Accuracy depends on the quality of your microphone and on your speech.
 
Exactly that. You basic create macros that are voice-activated.

You want to press the up arrow twice, but don't want to take your hands off the X52 - and haven't got any spare joystick buttons to assign?

Create a voice command: 'Twice Engines', tell Voice Attack to press the up arrow key twice (with user-defined delays if required). Macro created.

Play ED, fire up Voice Attack, say 'Twice Engines'. Lo and behold, the up arrow is pressed twice - adding two pips to your engine power. Simple, easy and costs about a fiver (UK money).
 
It works beautifully Durell. Check out this video from Cmd Speedy. Best $8 I've ever spent. You don't record anything, you type in a word or phrase and assign a key press to it. Voice attack runs in the background listening for the phrase and issues the key press when it hears the phrase.
 
It works beautifully Durell. Check out this video from Cmd Speedy. Best $8 I've ever spent. You don't record anything, you type in a word or phrase and assign a key press to it. Voice attack runs in the background listening for the phrase and issues the key press when it hears the phrase.

It is also important to mention that in order to be able to use voiceattack it should be "run as administrator". Background noise may affect speech recognition as well.
 
Thanks all for the info.
I'va watched both linked vids and i have one more question.

How would voiceattack interact with existing controls?

For some commands/controls I would assume voiceattack is 100% complementary (eg targeting voicecommand + targetting button will work together/independently of one another).

But for example, imagine the "full speed" command is spoken, whilst your stick throttle is set to optimal turn speed/bluezoning. The ship will then power up to full speed, but on the joystick the throttle would still be "halfway" (or at least not fully "upward").

(How) can you get back to bluezoning with the stick? Or do you need a bluezone command in voiceattack (does not seem possible)?

I hope my question is clear :rolleyes:
Thanks in advance.
 
Thanks all for the info.
I'va watched both linked vids and i have one more question.

How would voiceattack interact with existing controls?

For some commands/controls I would assume voiceattack is 100% complementary (eg targeting voicecommand + targetting button will work together/independently of one another).

But for example, imagine the "full speed" command is spoken, whilst your stick throttle is set to optimal turn speed/bluezoning. The ship will then power up to full speed, but on the joystick the throttle would still be "halfway" (or at least not fully "upward").

(How) can you get back to bluezoning with the stick? Or do you need a bluezone command in voiceattack (does not seem possible)?

I hope my question is clear :rolleyes:
Thanks in advance.

Actually, the position of your throttle is not that important. It will be overridden by the latest input. E.g. I can set certain speed on my throttle, than press default "X" key on the keyboard to idle the thrust and thrust will be idled. You will need to change the position of the throttle so that the new input from throttle would be registered.
The same applies to voice command. If you have throttle at maneuvering sweet spot and use voice command to full speed you will accelerate towards the full speed and maintain it.
 
...(How) can you get back to bluezoning with the stick? Or do you need a bluezone command in voiceattack (does not seem possible)?...
There are bindings available for different throttle % values. Can't remember offhand if one is dead-on in the blue, but there should be one that is close.
 
There are bindings available for different throttle % values. Can't remember offhand if one is dead-on in the blue, but there should be one that is close.

Sure, there are controls that allow to set speed to 0; +/- 25%, 50%, 75%, 100%. But as I mentioned earlier it would be necessary to just move throttle a little so that previous controls become overridden and speed will be set by throttle input.
 
voice throttle controls did not work well for me and my X52.
sometimes it worked, sometimes it did not (but it's the same with X key).
the stick tends to send commands permanently in some stick positions (which i can see when opening the control options).

But i like it better with manual speed control anyway.

For energy management VC is perfect.
Took me a while to get it working though. But it wasn't VCs fault, my microphone sensivity was set much to high, so every breath or headmovement produced input which was added to my spoken commands (and so not recognized).
 
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