Hello!
I have a couple questions related to the management of power in my ship. I'm currently running an A-kit Viper (everything except the sensors, which are B) and my weapons are 2x gimballed burst lasers C2-f & 2x gimballed MC C2-G. I am thinking about changing my MCs for another pair of (C2) burst lasers.. but I am already at 98% power usage in combat. (100%+ with my cargo scoop enabled) So, what I would like to do is set up a macro or some other thing that lets me toggle power to certain modules (on/off, not pips) when I need to.
So, for example;
Combat = *button*: Cargo scoop unpowered, FSD unpowered, weapons powered.
*button2* = deploy weapons
Then once combat is over I can retract my weapons and hit the power toggle to restore FSD & CS, disabling the weapons. Possible?
Second question: If the above isn't possible.. which I'm thinking is likely.. what is the best way to set priority on the modules so that I can be below 100% power usage at all times?
Thanks in advance.
I have a couple questions related to the management of power in my ship. I'm currently running an A-kit Viper (everything except the sensors, which are B) and my weapons are 2x gimballed burst lasers C2-f & 2x gimballed MC C2-G. I am thinking about changing my MCs for another pair of (C2) burst lasers.. but I am already at 98% power usage in combat. (100%+ with my cargo scoop enabled) So, what I would like to do is set up a macro or some other thing that lets me toggle power to certain modules (on/off, not pips) when I need to.
So, for example;
Combat = *button*: Cargo scoop unpowered, FSD unpowered, weapons powered.
*button2* = deploy weapons
Then once combat is over I can retract my weapons and hit the power toggle to restore FSD & CS, disabling the weapons. Possible?
Second question: If the above isn't possible.. which I'm thinking is likely.. what is the best way to set priority on the modules so that I can be below 100% power usage at all times?
Thanks in advance.