Simple idea I would like to share and see in game is being able to control (turn off and on) module priority groups.
Most combat ship builds I see today use Overcharged as Power Plant engineering modification. The point is you usually don't want to power all of your modules all the time - do you really need FSD interdictor and Planetary Hangar when dogfighting...? That modules use some power so you could turn them off to make space for what you need now and use other engineering modification instead. Turning on/off modules in Internal Menu is too complicated to effectively use it in combat, without losing your target. Especially when using standard non-superwide display.
For now module priority groups has almost no actual usage.
What I would like to see it being able to turn off whole module priority group by a keybind (like CTRL + 4 would turn on/off whole .4 module priority group)
*image from https://elite-dangerous.fandom.com/wiki/Module_priority_control
Most combat ship builds I see today use Overcharged as Power Plant engineering modification. The point is you usually don't want to power all of your modules all the time - do you really need FSD interdictor and Planetary Hangar when dogfighting...? That modules use some power so you could turn them off to make space for what you need now and use other engineering modification instead. Turning on/off modules in Internal Menu is too complicated to effectively use it in combat, without losing your target. Especially when using standard non-superwide display.
For now module priority groups has almost no actual usage.
What I would like to see it being able to turn off whole module priority group by a keybind (like CTRL + 4 would turn on/off whole .4 module priority group)
*image from https://elite-dangerous.fandom.com/wiki/Module_priority_control