Power Plant %

Why am I having to get targets down to 0% on the power plant before they blow up ?
I'm sure craft were blowing up at about 40% before. Now they dont even seem to malfunction at all in such sorry states.

Also why the hell dont they ever run out of cannon ammo ??!! ( I've been luring them away from the c-zone and
toying with them for up to 45 minutes and they just keep firing off the cannons with a seemingly endless supply of shells)

Daft !!!
 
I'm pretty sure if you're targeting the power plant then it's always had to get down to 0% before blowing up, though the hull could still have a fair way to go.
 
As all you are targeting is Power and not Shields or Hull I assume. Mind you it would not matter then for any Military fancy expensive armour either.
There is no clear info on it all and left to experiment. Surely you must laser blast shields first to get to anything else. Yes, if there is no shields and you target 1 component why would it blow up when 0%? Yet if no subtargets then you are blasting their hull. No sense at all.
When do we now fight without e.g. Thrusters, FSD, Weapons, Life Support. I never ever see it now.
 
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I'm pretty sure if you're targeting the power plant then it's always had to get down to 0% before blowing up, though the hull could still have a fair way to go.

Ok cheers. SO theres no point in focussing on the PP then if it doesnt disrupt any other ship functions (coz thats how it seems with these NPC's in the Czone)
 
Destroying ships shields and then targetting power plant was a standard method of eliminating NPC ships both pre and post 1.3.

I usually target PP as soon as ship registered as wanted and initial shots just whittled down the shields, once shields down providing ship was exposing PP area (varies from ship to ship) then this brough ship to an exploding state well before hull was reduced to zero.

So i believe there still is a valid point to targetting PP in NPC conflicts.
 
Ok cheers. SO theres no point in focussing on the PP then if it doesnt disrupt any other ship functions (coz thats how it seems with these NPC's in the Czone)

You target the PP because it is often the fastest way to kill a ship, faster then going for the hull. Espescially on large ships with strong hulls, like condas and pythons.
 
On bigger ships, its deffo the fastest way to kill them. A conda can go down in less than 30 sec's.
Well in my Vulture that is.
 
Ok cheers. SO theres no point in focussing on the PP then if it doesnt disrupt any other ship functions (coz thats how it seems with these NPC's in the Czone)

To answer your question: Damaging the powerplant does cause it to produce less power than at 100%, if you look in the modules screen there is a % bar at the bottom just above the 1-4 priority allocations.
Not sure if this applies to NPC's and some ships like Python can have a ton of spare power depending on the setup. However, PVP its a very very valid issue when facing Vultures/Vipers/FDL's who are almost always on the edge of being underpower.

It will not however cause a catastrophic failure at say 40% or so. It has to go to 0% to destroy the ship.
 
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I am pretty sure as well for the ship to blow up the power plant has to be down to zero.

I have also played around with targeting other sub-systems particularly the power distributor, had a couple of instances where I had the power distributor down to zero and the ship could still flying around as if nothing was wrong for a few minutes before i took the hull out completely (one that springs to mind was a dropship)...that doesn't seem right?
 
A few points to note in response to some of the above, and i assume the shield has already been removed below.

If you have the PP targeted you have always had to get it to 0% to blow the ship.

When you have the PP targeted you do have to pierce the hull in order to get to the PP, you cn see and test this from dif angles while watching the PP %

Damage to the PP does effect ship systems but not very noticeable untill very low.

Damage to other modules does effect the ship, take out its drives and it cant move, take out its distributor and it cant recharge capacitors, take out FSD and it cant jump etc

note - just now(1.3) targeting the PP is the fastest way to kill any ship, to me this is too easy and i suspect FD will sooner or later make it so the PP cant be targeted or wont cause the ship to blow when the PP reaches 0%
 
A Destroyed power plant should not Blow up the ship it should just leave it Dead in space.Hoping we get ship boarding sometime in the future
 
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