Hey all,
Not really been playing much of late. The last time I played a lot was during the Thargoid Titan saga. I liked that. AX ships currently rusting on the Carrier lol.
I never cared for the old Power Play, outside of getting some of the special modules - for which I did the bear minimum to obtain them. No role play, certainly no game play, just the shortest time possible spent grinding those merits. That's it. So, I got to play with the new module and go back to doing things I liked as soon as possible.
With Power Play 2, well, I feel that I should give it a go. However, I DON'T want to be obliged to undertake specific activities, or have other activities potentially compromised due to my pledge choice. I understand that there are likely more and less efficient activities based on time played to earn merits. That's cool and all, but I primarily play for fun - though I do sometime compete with myself to hit certain goals if I've so motivated. I.e. it's something I already like doing, so I get good at it. I don't like any sort of "you MUST complete these SPECIFIC objectives to proceed" stuff.
So, what do I like doing? Well, generally I like to do a bit of HazRes Bounty Hunting to unwind, often with a buddy. A couple of hours - if I'm lucky - chatting with a mate and shooting pirates. Fun. I understand that Bounty payouts can potentially be enhanced when pledged, depending on the Power chosen and the level I am with them. Does this impact ALL bounties, or just Power Play Bounties? I.e. destroying ships aligned with an opposing power. What limits are in place here? Can I just continue to hunt regular Pirates and gain Merits for it?
From time to time I get the urge to laser mine. I relax in my Type 9, music or a Youtube video on in the background and I spend a chilled couple of hours (tops) getting some Platinum or whatever. I understand that PP2 potentially gives some extra rewards (just merits?) for this activity, though ONLY if what I mine is sold in the same system. Is that right? Seems a little silly to me. I mine, hoard on my FC, and sell at a future date. Maybe months later.
Regular trading. That can be fun. Good when associated with a CG for some extra credits. While I'm rich, it's nice to be able to pay for a few months of Carrier upkeep in a couple of sessions. I saw that prior combat CG awarded extra merits if the player met specific criteria, but how is regular trading impacted? Is simply providing something a Station needs, or buying something they sell sufficient to gain merits with the controlling power?
Missions board missions. Sometimes I'll take a mission board mission. It might be a regular Courier type, where I get to fly one of my smaller ships for funs. It might be some "deliver the cargo" type thing, or perhaps I fancy running tourists for a bit. I don't often do combat type board missions any more. I used to like Assassination missions, but had several such missions bug out in a row some time back, so have avoided since. Perhaps I'll try again some day, could have just been a run of bad luck / busy servers.
These are the activities I do the most. Oddly enough, they're the ones I want to do. If being pledged to a power enhances the experience as I "level up" with a given power, or facilitate faster levelling. Great. However, what are the down-sides? Which activities might be compromised because I'm pledged to the "wrong" power for what I'm doing and where I'm operating.
As mentioned, I've not really played much for a while, was never interested in original Power Play, but would like to see if I can pledge, get benefits and continue to do the things I like. I've had people tell me how they've pledge to a Power, but then been off doing another activity - say a CG or just regular cargo hauling - only to get harassed by ships belonging to another power, when they just wanted a peaceful time. In one example I was given, they were attacked (while perfectly clean) approaching a Station they were delivering to. They fought back, and immediately became "Wanted" and the Station destroyed them. All because, while being a clean, law-abiding citizen going about legal activities, they were pledge to the "wrong" power for the system/station they were visiting and got attacked. Their attacker did not become "wanted" when they shot first, but the player did when they shot back. It was not a regular shooting in the no fire zone thing. Is it the norm that ships pledged to other powers are not subject to regular law and order? Seems a bit silly if true.
Just trying to understand things better. The last thing I want is some "blown up because PP2.0" when I'm just doing a regular, peaceful, legal activity. I understand there were perhaps some issues in PP2.0 early days, I'm unaware of them having not played. However, it's perfectly possible that some of the negative experiences people have shared with me were not as intended.
Basically, I just want to do my thing. If I can slowly - I'm not min/maxing here - gain some benefits, goodies, module unlocks by being pledged to a power while doing my own thing, that's great. If what I like doing is compromised by being pledged, then perhaps it's not for me. I do have most of the old PP modules I wanted at the time - Prismatics, Pack Hounds and a couple of others I actually use - but having access to something I'd not chosen and getting to play with it, might be fun. I think about it like this, I'm doing my thing and I get notified I've levelled up or something and gained a reward/perk/module unlock, all the while I've not even really been thinking of Power Play.
Anyway, thanks for reading, I'd be interested to hear people's takes on this. Perhaps I'm a bit more of a casual player these days, but I just want a chilled out time for the most part, no complications lol.
Not really been playing much of late. The last time I played a lot was during the Thargoid Titan saga. I liked that. AX ships currently rusting on the Carrier lol.
I never cared for the old Power Play, outside of getting some of the special modules - for which I did the bear minimum to obtain them. No role play, certainly no game play, just the shortest time possible spent grinding those merits. That's it. So, I got to play with the new module and go back to doing things I liked as soon as possible.
With Power Play 2, well, I feel that I should give it a go. However, I DON'T want to be obliged to undertake specific activities, or have other activities potentially compromised due to my pledge choice. I understand that there are likely more and less efficient activities based on time played to earn merits. That's cool and all, but I primarily play for fun - though I do sometime compete with myself to hit certain goals if I've so motivated. I.e. it's something I already like doing, so I get good at it. I don't like any sort of "you MUST complete these SPECIFIC objectives to proceed" stuff.
So, what do I like doing? Well, generally I like to do a bit of HazRes Bounty Hunting to unwind, often with a buddy. A couple of hours - if I'm lucky - chatting with a mate and shooting pirates. Fun. I understand that Bounty payouts can potentially be enhanced when pledged, depending on the Power chosen and the level I am with them. Does this impact ALL bounties, or just Power Play Bounties? I.e. destroying ships aligned with an opposing power. What limits are in place here? Can I just continue to hunt regular Pirates and gain Merits for it?
From time to time I get the urge to laser mine. I relax in my Type 9, music or a Youtube video on in the background and I spend a chilled couple of hours (tops) getting some Platinum or whatever. I understand that PP2 potentially gives some extra rewards (just merits?) for this activity, though ONLY if what I mine is sold in the same system. Is that right? Seems a little silly to me. I mine, hoard on my FC, and sell at a future date. Maybe months later.
Regular trading. That can be fun. Good when associated with a CG for some extra credits. While I'm rich, it's nice to be able to pay for a few months of Carrier upkeep in a couple of sessions. I saw that prior combat CG awarded extra merits if the player met specific criteria, but how is regular trading impacted? Is simply providing something a Station needs, or buying something they sell sufficient to gain merits with the controlling power?
Missions board missions. Sometimes I'll take a mission board mission. It might be a regular Courier type, where I get to fly one of my smaller ships for funs. It might be some "deliver the cargo" type thing, or perhaps I fancy running tourists for a bit. I don't often do combat type board missions any more. I used to like Assassination missions, but had several such missions bug out in a row some time back, so have avoided since. Perhaps I'll try again some day, could have just been a run of bad luck / busy servers.
These are the activities I do the most. Oddly enough, they're the ones I want to do. If being pledged to a power enhances the experience as I "level up" with a given power, or facilitate faster levelling. Great. However, what are the down-sides? Which activities might be compromised because I'm pledged to the "wrong" power for what I'm doing and where I'm operating.
As mentioned, I've not really played much for a while, was never interested in original Power Play, but would like to see if I can pledge, get benefits and continue to do the things I like. I've had people tell me how they've pledge to a Power, but then been off doing another activity - say a CG or just regular cargo hauling - only to get harassed by ships belonging to another power, when they just wanted a peaceful time. In one example I was given, they were attacked (while perfectly clean) approaching a Station they were delivering to. They fought back, and immediately became "Wanted" and the Station destroyed them. All because, while being a clean, law-abiding citizen going about legal activities, they were pledge to the "wrong" power for the system/station they were visiting and got attacked. Their attacker did not become "wanted" when they shot first, but the player did when they shot back. It was not a regular shooting in the no fire zone thing. Is it the norm that ships pledged to other powers are not subject to regular law and order? Seems a bit silly if true.
Just trying to understand things better. The last thing I want is some "blown up because PP2.0" when I'm just doing a regular, peaceful, legal activity. I understand there were perhaps some issues in PP2.0 early days, I'm unaware of them having not played. However, it's perfectly possible that some of the negative experiences people have shared with me were not as intended.
Basically, I just want to do my thing. If I can slowly - I'm not min/maxing here - gain some benefits, goodies, module unlocks by being pledged to a power while doing my own thing, that's great. If what I like doing is compromised by being pledged, then perhaps it's not for me. I do have most of the old PP modules I wanted at the time - Prismatics, Pack Hounds and a couple of others I actually use - but having access to something I'd not chosen and getting to play with it, might be fun. I think about it like this, I'm doing my thing and I get notified I've levelled up or something and gained a reward/perk/module unlock, all the while I've not even really been thinking of Power Play.
Anyway, thanks for reading, I'd be interested to hear people's takes on this. Perhaps I'm a bit more of a casual player these days, but I just want a chilled out time for the most part, no complications lol.