Power Play activities

So I made the mistake of pledging to Aisling and didn't realize it until fairly recently. I joined because I liked rescuing life pods, kind of a role playing thing.

First they take that away. Presumably because some commanders were blowing up tourist ships and handing in the pods, creating havoc with the system states and the BGS. Fair enough, just another exploit, can't figure them all out.

Apparently, probably because the games crime and punishment is so weak, they had to kill pods as an activity.

The replacement was to do power up missions... Really? WOW, these are so common... You went from an activity that was common, easy to find in nearly every system, to one that's not that common.

With pods, you can target a system, earn merits and increase the control points. While I haven't tried to restore missions for merits, you won't be able to target a system to increase control points. Unless you start raiding the system to cause power up missions... Seems like we're right back where we are started...

Rediculous.
 
I thought the changes felt a bit wonky myself. I really liked the rescue missions, it does make for a fun role play. I had set a mandalay and cobra mk5 up for pod rescue missions. I'd usually pick one or two a nights a week for doing some of the power play missions. Pod rescue was one of my favorites, it was fun. I had a routine of rescue pods, bring exotic goods, scanning the ships the whole time, then do a couple of the more involved heavier type risky stuff, then onto what ever I wanted to do the rest of the night. I guess we can thank other cmdrs for ruining that for everyone else. I guess they were stock pilling them on FC's as well. I'm not sure if Dorn would stoop that low.

So agreed, ridiculous on a few different levels. I suppose ridiculous changes are needed to combat ridiculous behavior.
 
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