So I thought I'd join in with this power play stuff, having tested it during beta and not really liking it, and thought I'd have another go. I know some people are enjoying it, and this is just my opinion of it, I'm sure some of you will have other views. This post is not intended to try and change your mind of it, it's just my honest feedback.
I'm not oppsed to the idea of Power Play, I just don't like the way it's been implemented.
So, I chose Winters, because she was the closest to my area of space, and I decided to try preparation first. From Rhea I flew to a control system, picked up 10 (tons?) of propaganda and flew to the system I wanted to prepare, which in my ship was 4 jumps. I docked and dropped off the material. I then flew back the same 4 jumps to the control system, picked up some more, flew back the same 4 jumps, dropped off the material and thought "what the heck is the point?".
So, I thought I'd try some fortification. Since all Winters control systems are being undermined I decided to pick up the needed materials from the control system I started at, flew to Rhea (which just happened to be 4 jumps away again) and upon entering Rhea I was interdicted by one of Duval's Justice mob (which was a welcome intrusion for a few moments of action). I docked at Ito station and unloaded the meterial. I then flew to another control system, which this time was 2 jumps away, picked up the material, brought it back to Rhea, unloaded... Okay, I'm starting to see a pattern here...
The main bulk of the Power Play gameplay appears to just consist of taking stuff from one far away place and dropping it off at another far away place over, and over, and over, and over again... I don't know about anyone else, but going back and forth over and over again really isn't my idea of fun and I think it has to be the singular most boring gameplay mechanic I've ever seen in a game.
I'm sorry FDev, I mean no offence, and I'm sure some players will come in and flame me for my comments, but who thought this was a good idea?
Maybe I'm just missing the point, but at the moment it's about as much fun as counting marbles in the dark...
I'm not oppsed to the idea of Power Play, I just don't like the way it's been implemented.
So, I chose Winters, because she was the closest to my area of space, and I decided to try preparation first. From Rhea I flew to a control system, picked up 10 (tons?) of propaganda and flew to the system I wanted to prepare, which in my ship was 4 jumps. I docked and dropped off the material. I then flew back the same 4 jumps to the control system, picked up some more, flew back the same 4 jumps, dropped off the material and thought "what the heck is the point?".
So, I thought I'd try some fortification. Since all Winters control systems are being undermined I decided to pick up the needed materials from the control system I started at, flew to Rhea (which just happened to be 4 jumps away again) and upon entering Rhea I was interdicted by one of Duval's Justice mob (which was a welcome intrusion for a few moments of action). I docked at Ito station and unloaded the meterial. I then flew to another control system, which this time was 2 jumps away, picked up the material, brought it back to Rhea, unloaded... Okay, I'm starting to see a pattern here...
The main bulk of the Power Play gameplay appears to just consist of taking stuff from one far away place and dropping it off at another far away place over, and over, and over, and over again... I don't know about anyone else, but going back and forth over and over again really isn't my idea of fun and I think it has to be the singular most boring gameplay mechanic I've ever seen in a game.
I'm sorry FDev, I mean no offence, and I'm sure some players will come in and flame me for my comments, but who thought this was a good idea?
Maybe I'm just missing the point, but at the moment it's about as much fun as counting marbles in the dark...
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