This is my atempt the intergrate Power Play with the rest of the Back Ground Simulation, Mission System, and Reputation System. I will bullet point this thread because It's easier for me to communicate these ideas.
Recruitment Officers
Reputaion
Controling Systems
States
Let me know what you think about these ideas and how we can intergarde power play with the rest of the game. Thank you for your time commanders.
Recruitment Officers
- Each mionr faction will have a recruitment officer in the contacts tab
- Power Play leaders have there own minor faction. (This is already the case right?)
- Players can join a minor faction or Power Play leader when clicking on the recruiter for that faction
- When a player joins a faction thier ship will be tagged with the factions name.
Reputaion
- Ranks are removed from power play factions in favor of Titles
- The Alliance now has titles just like the Feds and Imps
- Independent Power Play factions have there own titles
- Factions in power play offer missions to those with good standing
- Power Play items are unlocked at different titles just like ships
- Players gain rep by running missions, turning in combat vouchers (undermining), or trading Power Play items (fortifying)
Controling Systems
- Power Play now uses the BGS to take over star systems
- Players can direct exspanion by delivering Power Play items to the star system they want to exspand into.
- Players can undermine systems by trading certain Power play items. (propaganda satellites)
States
- Each state has a direct effect on the player
- Boom states take the place of your Power Play pay cheack
- Your pay out depends on your standing with the faction
- The economy of the system determains your pay out (You might get fish from an agri world or credits from an Industrial world)
Let me know what you think about these ideas and how we can intergarde power play with the rest of the game. Thank you for your time commanders.
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