Why not make player kills worth something extraordinary? Say make it based on combat rank, their rank in the pp faction/major faction. Maybe require 100 player kills to get to Rank 5. Something to encourage killing players instead of mindlessly killing NPCs. I'm impressed with the AI changes in 1.3 but harder ships/more repair costs isn't really what I personally am looking for from this game.
I would also challenge the fact that anyone actually WANTS to run 10 cargo merit runs on a timer to help their faction. There HAS to be some more interesting way of doing this. I have 5 friends who play Elite with me. We've been playing about 200 hours in total since the steam release. Since 1.3 we have not all been on at the same time. The one time we tried to do something with 4 of us we wound up getting bounties in our pledged factions HOME system due to scanner issue fighting a pack of 7 ships.
This game is shooting itself in the foot left and right with incredibly boring non-immersive content and extreme amount of bugs.
I would also challenge the fact that anyone actually WANTS to run 10 cargo merit runs on a timer to help their faction. There HAS to be some more interesting way of doing this. I have 5 friends who play Elite with me. We've been playing about 200 hours in total since the steam release. Since 1.3 we have not all been on at the same time. The one time we tried to do something with 4 of us we wound up getting bounties in our pledged factions HOME system due to scanner issue fighting a pack of 7 ships.
This game is shooting itself in the foot left and right with incredibly boring non-immersive content and extreme amount of bugs.