Suggestion for merit and ranking.
Sorry FD but your current merit divvy system is still no better than pondscum. Not only is it confusing to understand, and there have been a lot of work trying to figure it out, but it still isn’t working as you said.
Most importantly it is impossible for casual players that only get an hour or two in a week, and quite unreasonable for hardcore gamers to achieve and retain. Even if I had 4 hours a day to play this game, I don’t want to spend all that time farming merits, which is what is needed atm.
I assume that the decay is there so that you don’t get an easy 50mil every week, but this is not working. I know I’m not the only one that thinks so.
SUGGESTION:
Instead of having ratings to slave for every week, have the community(intra-power) work together to achieve TIERS within their power.
These TIERs should be things like amount (or number) of systems fortified, undermined, expanded, prepared(and/or quality of systems). Make all the goals the same for each power, but the TIERs should be adjusted for every power individually according to player count.
E.g. If a power has only 10 players, then a tier should be around 100,000c for each goal.
If the power has 1000 players(or # of players that contributed that week), the tier should be around 100,000,000c. That way if the tiers are achieved everyone in that power is DEVVIED the same amount EQUALLY. This will mean that separate Goals for undermining, preparing, expanding, etc will have to be reached. For each goal reached an amount of money is received that will be paid out at the end of the cycle.
You could argue that it won’t be 100% fair as one player could sit back and only help a bit, but I doubt it. If you are in a power then you are in it for the money. Making your power be the best is a bonus, but my power being number 1 doesn’t give me more money. So the faster you work, the quicker the goals are met and you get more money.
So this should not be who is the most powerful power, but if your power reached their goals.
*The 100,000,000c is just a rough example. It needs to be worth it for the players. I can say the only reason I’m in a power is to work for the money. Ratings don’t pay the bills.
NOTE: this should not replace big community goals. This for the payout/merit system within the powers.
Anyone have any comments or suggestions?
Sorry FD but your current merit divvy system is still no better than pondscum. Not only is it confusing to understand, and there have been a lot of work trying to figure it out, but it still isn’t working as you said.
Most importantly it is impossible for casual players that only get an hour or two in a week, and quite unreasonable for hardcore gamers to achieve and retain. Even if I had 4 hours a day to play this game, I don’t want to spend all that time farming merits, which is what is needed atm.
I assume that the decay is there so that you don’t get an easy 50mil every week, but this is not working. I know I’m not the only one that thinks so.
SUGGESTION:
Instead of having ratings to slave for every week, have the community(intra-power) work together to achieve TIERS within their power.
These TIERs should be things like amount (or number) of systems fortified, undermined, expanded, prepared(and/or quality of systems). Make all the goals the same for each power, but the TIERs should be adjusted for every power individually according to player count.
E.g. If a power has only 10 players, then a tier should be around 100,000c for each goal.
If the power has 1000 players(or # of players that contributed that week), the tier should be around 100,000,000c. That way if the tiers are achieved everyone in that power is DEVVIED the same amount EQUALLY. This will mean that separate Goals for undermining, preparing, expanding, etc will have to be reached. For each goal reached an amount of money is received that will be paid out at the end of the cycle.
You could argue that it won’t be 100% fair as one player could sit back and only help a bit, but I doubt it. If you are in a power then you are in it for the money. Making your power be the best is a bonus, but my power being number 1 doesn’t give me more money. So the faster you work, the quicker the goals are met and you get more money.
So this should not be who is the most powerful power, but if your power reached their goals.
*The 100,000,000c is just a rough example. It needs to be worth it for the players. I can say the only reason I’m in a power is to work for the money. Ratings don’t pay the bills.
NOTE: this should not replace big community goals. This for the payout/merit system within the powers.
Anyone have any comments or suggestions?