Power-Play merity/incentive suggestion* Please read

Suggestion for merit and ranking.

Sorry FD but your current merit divvy system is still no better than pondscum. Not only is it confusing to understand, and there have been a lot of work trying to figure it out, but it still isn’t working as you said.
Most importantly it is impossible for casual players that only get an hour or two in a week, and quite unreasonable for hardcore gamers to achieve and retain. Even if I had 4 hours a day to play this game, I don’t want to spend all that time farming merits, which is what is needed atm.
I assume that the decay is there so that you don’t get an easy 50mil every week, but this is not working. I know I’m not the only one that thinks so.

SUGGESTION:
Instead of having ratings to slave for every week, have the community(intra-power) work together to achieve TIERS within their power.
These TIERs should be things like amount (or number) of systems fortified, undermined, expanded, prepared(and/or quality of systems). Make all the goals the same for each power, but the TIERs should be adjusted for every power individually according to player count.
E.g. If a power has only 10 players, then a tier should be around 100,000c for each goal.
If the power has 1000 players(or # of players that contributed that week), the tier should be around 100,000,000c. That way if the tiers are achieved everyone in that power is DEVVIED the same amount EQUALLY. This will mean that separate Goals for undermining, preparing, expanding, etc will have to be reached. For each goal reached an amount of money is received that will be paid out at the end of the cycle.
You could argue that it won’t be 100% fair as one player could sit back and only help a bit, but I doubt it. If you are in a power then you are in it for the money. Making your power be the best is a bonus, but my power being number 1 doesn’t give me more money. So the faster you work, the quicker the goals are met and you get more money.

So this should not be who is the most powerful power, but if your power reached their goals.
*The 100,000,000c is just a rough example. It needs to be worth it for the players. I can say the only reason I’m in a power is to work for the money. Ratings don’t pay the bills.

NOTE: this should not replace big community goals. This for the payout/merit system within the powers.

Anyone have any comments or suggestions?
 
I support this idea... heck I support ANY idea that gets rid of the current system. Merit decay is such an unprofessional take especially considering that alot of the players are with familys and dont have much time for grinding.
 
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I've suggested something along those lines too. It's other advantage is that playing in Solo or Open makes no difference, and its all down to teamwork.

In my version the power would unlock weekly perks too, for example, the better you do for that week, the more discounts you get for repairs etc.
 
I've suggested something along those lines too. It's other advantage is that playing in Solo or Open makes no difference, and its all down to teamwork.

In my version the power would unlock weekly perks too, for example, the better you do for that week, the more discounts you get for repairs etc.

That sounds good. Overall these idea will add more interest and value to the powers.

This merit decay is just a very cheap copout as to not give away cash.


Thus far FD hasn't been bad at taking ideas from the community or at least trying to listen and make us happy, but this merit system has been a plague for too long. We still can't even get merits for defending out own systems.

I really hope they get this fixed and more enjoyable.


Anymore ideas are welcome. I'll try to add them to the first post.
 
Hi.

Dunno if this 100% relevant to the post, but in my mind the whole system needs work, quoting myself here:

The current system of "let's vote which 10 systems we do nothing about" is no good.

What is wrong:
1) People nominate systems at random, no mastermind behind to do a coherent plan.
2) People do the things they get the greatest rewards from (as stated, undermining), not the things that advance their power's goals.

So, what could solve this? We need dictatorship! .. Well maybe with a hint of democracy. Say, instead of directly nominating systems, let's nominate an admiral for a week or two at a time :) .. This admiral then selects the systems to expand to and the other goals for the week. He then allocates x-number of CMDRs for each task. These tasks are then randomly given as missions for the pledged commanders. Not totally randomly, maybe your present location (or belonging to a group) can affect the process.

Now, the CMDRs have their missions for the week, and only completing those missions will give them merits (and possibly credits?). No more random flailing all over the galaxy. PowerPlay would become a whole lot more interesting for me atleast.
 
The drawback I see here is that a way to undermine a whole faction is to simply have a large group from YOUR faction leave and join the OTHER faction and just sit on their asses while increasing the work load of everyone else in the enemy faction while lowering the faction you came for.

Some people WILL do that.
 
You could argue that it won’t be 100% fair as one player could sit back and only help a bit, but I doubt it.
I don't. There are plenty of people who will try to game the system, and all it would lead to is those doing the majority of the work coming on the forums complaining that the current system is broken because they're investing 27 hours a day, 9 days a week into the grind and Johnny Lazypants over there did one mission and got the same payout.

I'm not saying that the current method is perfect, or even very good. As a Johnny Lazypants myself (that *is* the term for having a family and not much spare time, right?) Powerplay is pretty meaningless to me because it's unrewarding. It needs to have reward structures for those who invest a lot of time and drive the power forward, as well as reward structures for those who don't have much time but are at least loyal to their power.
 
If you are in a power then you are in it for the money. Making your power be the best is a bonus, but my power being number 1 doesn’t give me more money.

This may apply for some players, but not for all. I'm in to achieve something, to find a meaning in my actions. I don't care that much about money and other bonuses. What I actually care about is, that I need to reach rank 5 to actually be able to achieve anything. I don't want to wait those damn 30 minutes to get another papers to deliver. But I can't buy all of them if I'm not rank 5 and get my 50 mio cr per week. And the merit decay system - the bugfixed version - would force me to spend hours over hours to maintain that rank. Nope, I'm out. Maybe I'll hold rank 4, this is kind of possible. But my achievements will decrease extremely. I guess I'll have to search for another meaning in my actions. Nice try, FD.
 
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I don't like this at all. I'm putting in a lot of effort to maintain my rank and I would be pretty if I missed out on earning anything from it because other people who were pledged to my power were either dormant or didn't have the time/inclination to contribute.

I don't really see what the problem with the current rating system. It should take a lot of effort to get to rating 5 and it will only take a few hours a week to maintain 3, or even 4.
 
I don't like this at all. I'm putting in a lot of effort to maintain my rank and I would be pretty if I missed out on earning anything from it because other people who were pledged to my power were either dormant or didn't have the time/inclination to contribute.

I don't really see what the problem with the current rating system. It should take a lot of effort to get to rating 5 and it will only take a few hours a week to maintain 3, or even 4.

Well If you don't contribute, you dont get included in the payout. Another option would be to get a payout dependent on how much you contributed.

It's fair enough to work hard for the merits, but getting to rank 5 with simply getting the 50 trade agreement per 30mins won't get you to rank 5. Unless you play a lot. This system only rewards the people that spend hours upon hours playing. But it shafts everyone else that can't. The more people that get rewarded for their effort(effectively ) will make more people actually contribute.

As many others have mentioned here and in many other threads, this current system doesn't make much for team effort /play.

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This may apply for some players, but not for all. I'm in to achieve something, to find a meaning in my actions. I don't care that much about money and other bonuses. What I actually care about is, that I need to reach rank 5 to actually be able to achieve anything. I don't want to wait those damn 30 minutes to get another papers to deliver. But I can't buy all of them if I'm not rank 5 and get my 50 mio cr per week. And the merit decay system - the bugfixed version - would force me to spend hours over hours to maintain that rank. Nope, I'm out. Maybe I'll hold rank 4, this is kind of possible. But my achievements will decrease extremely. I guess I'll have to search for another meaning in my actions. Nice try, FD.

I do agree it's not everyone that does that. I try to do a lot to keep our power going, but the money is a rewards for efforts, but not enough unless you are rank 5, but that takes so so much more effort.
 
I don't like this at all. I'm putting in a lot of effort to maintain my rank and I would be pretty if I missed out on earning anything from it because other people who were pledged to my power were either dormant or didn't have the time/inclination to contribute.

I don't really see what the problem with the current rating system. It should take a lot of effort to get to rating 5 and it will only take a few hours a week to maintain 3, or even 4.
I'm not suggesting my way is perfect, but it does give ideas in a better direction. The more ideas then it's possible FD might take note and adjust or improve to a more popular system. There is no value to doing anything in pp ATM.
 
they should keep merit decay but change it so that it only hit if you take your weekly cash price and make lets say under 1000 merits per week. This way you could enjoy other rank benefits but getteing 50 mill each week would be same as now.
 
The drawback I see here is that a way to undermine a whole faction is to simply have a large group from YOUR faction leave and join the OTHER faction and just sit on their asses while increasing the work load of everyone else in the enemy faction while lowering the faction you came for.

Some people WILL do that.


True, then it should be calculated on how many players from that POWER actually participate in set goals. If you have 1000 players pledged to a power, but only 500 participate in goals then all goals are calculated based on those 500 players who worked for it. If you don't work, you don't get paid. There should be a limit on how many times you can switch over or before you can.

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I don't. There are plenty of people who will try to game the system, and all it would lead to is those doing the majority of the work coming on the forums complaining that the current system is broken because they're investing 27 hours a day, 9 days a week into the grind and Johnny Lazypants over there did one mission and got the same payout.

I'm not saying that the current method is perfect, or even very good. As a Johnny Lazypants myself (that *is* the term for having a family and not much spare time, right?) Powerplay is pretty meaningless to me because it's unrewarding. It needs to have reward structures for those who invest a lot of time and drive the power forward, as well as reward structures for those who don't have much time but are at least loyal to their power.

Fair enough, but if they change the goal systems to how the community goals work, then that way you can work hard and get paid well, better for it. If you don't work that hard, you get less.

In the end, I still think that compromises can be found that makes the system much better than it is now, while still being fair to players. Currently though, the system is not fair and unrewarding(as you said) and has little point to it.
 
I mean... if the current system stays at least add some standbye mode.
- You dont get any profits or salary while its active but your merits wont decay. Add a delay or cooldown I wouldnt mind.
 
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So I can basically relax and let others do the work and still get the reward? Does that work?

Don't just read the fist post. There have been other ideas added and I have clarified in another post or two on the first page.
Have a read, Thank you:)

Just two post above yours.
 
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