Which power play modules are worth the effort and which are not worth the trouble of getting them? I did a forum search and couldn't find the info so I thought I would ask my fellow Cmdrs
Probably the most popular with Commanders in general are the
Prismatic Shield Generator and the
Pack-Hound Missile Rack. The Shields can be purchased as any class, with the effect of providing an amount of shield energy as if they were one class higher (although not the regeneration, mind).
The most popular with me—objectively in the sense of having spent more time using it than any other—is the
Cytoscrambler. This is a class 1 fixed Burst Laser which has damage output somewhere between a class 3–4 Burst Laser, in return for moderate jitter and only 1 Pierce. The low Pierce means that it has almost no effect versus hull alone, although notably it can deal modest hull damage to a low-Hardness target which has been hit with Corrosive Shell (effectively 21 Pierce). Of course, its real purpose is versus Shields, where Hardness and Pierce do not apply. Given that I use primarily Fragment Cannons, I find the Cytoscrambler support most welcome. Here is a
recent example, keeping in mind that its original purpose was to demonstrate Fragment Cannons.
The
Imperial Hammer is a class 2 Rail Gun variant which strikes three times, each strike weaker than a standard model, but together moderately more powerful if each strike connects. I find its best use to be against larger targets, and with the Feedback Cascade effect to oppose Shield Cell Banks.
The
Containment Missile provides a stronger version of the FSD Interrupt effect; consider this if you would like to prevent targets from escaping.
Some Commanders like having the
Advanced Plasma Accelerator for triggering experimental effects more often and so that missed shots are not so costly. Conceptually, I find the
Pacifier Frag-Cannon to be a very similar weapon, as if a Fragment Cannon is pretending to be a Plasma Accelerator.
The other modules were not of sufficient interest to me, although notably the
Enforcer Cannon is a class 1 fixed Multi-Cannon with damage equivalent between class 1–2, which I would consider if I used a starship with many class 1 hardpoints.