Power Play - why FD does not reward those who do the right things?

I know, there has been many posts about how to improve power Play, so i will try to make this short.
I am not only talking about adding more reward or profit here, but to push participants to do the right things.

The amount of merits given when you complete an action should be proportional to the importance of the action, at a given time. Right now, a lot of participants are doing things that do not matter, due to a lack of motivation or understanding of the PP mechanics.

Preparation/Expansion:
- Add a x2 merit multiplier until the threshold has been reached.
- Add a x2 merit multiplier if your power is on top but another one has above 75% of your power current prep/expa.
- Add a x3 merit multiplier if a power has more prep/expa than yours.
- No merit if your power is on top and has more than 200% of the amount of prep/expa of any other power.

Control:
- Add a x2 merit multiplier if the threshold has not been reached yet, but the opposite (fortification vs undermining) has reached the threshold.
- No merit if the threshold has been reached (since if the opposite gets reached, it would cancel your power action no matter how high it is)

Also:
- When we kill ships, you should get more merits for bigger ships...like for the combat bonds.
- 100cr per merit only? Who cares? 500cr sounds already more significant.
- May I also suggest Power logo/decals? I know it's only cosmetic, but easy to achieve and may bring more motivation to players who like to roleplay.
 
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