When you fit most larger ships, you often start having to juggle the power to get everything to fit. However, the smaller ships can be fitted fully A rated with some power left over.
What I'd like to see is the ability to utilise that excess power in other systems. The better you are at power saving, the more surplus you have to push around for shields, weapons and engines. The Power distribution system could give an indication of the surplus and allow you to allocate it where you want. You normally have 2 pips in everything but up to 2 extra pips below could be left unassigned to be assigned by the pilot to any system they want. balancing the systems again leaves 2 pips in everything with however many unassigned below. This allows you to assign up to 2 pips extra to shield or weapons or engines without subtracting it from the other systems. The better you are at saving power, the more you have to spare, that means more surplus to allocate as you need.
This would help to prevent cookie cutter builds as some pilots may use better power saving mods so they have the ability to boost other systems. It also gives smaller ships that don't have power hungry systems a small edge against larger ships. You can't do so much damage with a smaller ship that has smaller weapons, but you have the overhead in power that you can assign to shields or engines for better survivability that would be less possible for larger ships.
It also helps for explorers who may put it to shields or engines to avoid accidents or utilise the extra agility from the engine pips to get out of tricky situations.
What I'd like to see is the ability to utilise that excess power in other systems. The better you are at power saving, the more surplus you have to push around for shields, weapons and engines. The Power distribution system could give an indication of the surplus and allow you to allocate it where you want. You normally have 2 pips in everything but up to 2 extra pips below could be left unassigned to be assigned by the pilot to any system they want. balancing the systems again leaves 2 pips in everything with however many unassigned below. This allows you to assign up to 2 pips extra to shield or weapons or engines without subtracting it from the other systems. The better you are at saving power, the more you have to spare, that means more surplus to allocate as you need.
This would help to prevent cookie cutter builds as some pilots may use better power saving mods so they have the ability to boost other systems. It also gives smaller ships that don't have power hungry systems a small edge against larger ships. You can't do so much damage with a smaller ship that has smaller weapons, but you have the overhead in power that you can assign to shields or engines for better survivability that would be less possible for larger ships.
It also helps for explorers who may put it to shields or engines to avoid accidents or utilise the extra agility from the engine pips to get out of tricky situations.
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