rootsrat
Volunteer Moderator
As FDEV Partner I had an opportunity to test the upcoming patch. I sent this first impressions and feedback to FDEV, but might as well post it here for y'all to read
The good
There are so many other locations related to material gathering, both in space and on the surface that could use a similar boost as well - to truly diversify gathering methods and allow for varied gameplay, visiting different places and doing different things, while all types of materials flow to us organically - rather than pushing everyone towards the ones that were boosted.
Additionally Odyssey locations like the hidden caches and old Horizon locations like Artificial structures could be boosted with more materials too. The Artificial structures all have ALWAYS the same amount of random skimmers and the same amount of literally worthless commodities. They are interesting locations, but there is literally no reason to visit them.
Generally my feedback would be to introduce engineering materials to most (if not all) of the old Horizon and new Odyssey locations, in the form of cargo racks with various loot of all possible materials.
The so so
- Get a recon limpet controller
- Target the device (i.e. Comms Array)
- Scan the device with Datalink Scanner to reveal Subtargets
- Send limpet to the Limpet Docking Point subtarget of the device - hacking starts
- Hacking sends a message of Security Forces being notified
- Security forces deployment timer is shown
- If player not in Silent Running - a Fine is applied
New gameplay with holoscreens:
- Get a recon limpet controller
- Target the device (i.e. Comms Array)
- Send recon limpet, hacking starts.
- If player not in Silent Running - a Fine is applied
This seems very simplified and inconsistent against the existing scanning mechanics. It boils down to: Press button 1 to target, press button 2 to fire limpet. That's it, done. Gameplay wise it's just boring and not very engaging. The existing gameplay is more complex with risk elements more pronounced - and therefore as a whole much more interesting and engaging. As a general feedback related to this - there is an impression that Elite is going less sim and more "gamey/arcade" direction, which is a concern for dedicated and passionate player like myself.
The good
- Mandaley. What a ship!
- Powerplay 2.0 first impressions are good. It seems to be well thought out from a mechanics point of view.
- I absolutely LOVE the linking of the day-to-day activities to Powerpaly. The way it's described in the Codex is really good as well. It makes sense. It's definitely THE BEST addition to the game for me personally, as I was always a strong advocate of linking more of the game layers together, and connecting the dots between the existing content with the new one. Please do more of that kind of stuff!
- Continuing, the activities like "Flood the market with low value goods" are absolutely brilliant! It is a use of an old and - in practice - pretty useless part of the game to animate the overhauled game feature.
There are so many other locations related to material gathering, both in space and on the surface that could use a similar boost as well - to truly diversify gathering methods and allow for varied gameplay, visiting different places and doing different things, while all types of materials flow to us organically - rather than pushing everyone towards the ones that were boosted.
Additionally Odyssey locations like the hidden caches and old Horizon locations like Artificial structures could be boosted with more materials too. The Artificial structures all have ALWAYS the same amount of random skimmers and the same amount of literally worthless commodities. They are interesting locations, but there is literally no reason to visit them.
Generally my feedback would be to introduce engineering materials to most (if not all) of the old Horizon and new Odyssey locations, in the form of cargo racks with various loot of all possible materials.
The so so
- While the new minor activity of holoscreen hacking is most welcomed and actually a really cool idea (so simple, yet so cool!), I don't understand why the hacking mechanics were change and are not consistent with the current gameplay.
- Get a recon limpet controller
- Target the device (i.e. Comms Array)
- Scan the device with Datalink Scanner to reveal Subtargets
- Send limpet to the Limpet Docking Point subtarget of the device - hacking starts
- Hacking sends a message of Security Forces being notified
- Security forces deployment timer is shown
- If player not in Silent Running - a Fine is applied
New gameplay with holoscreens:
- Get a recon limpet controller
- Target the device (i.e. Comms Array)
- Send recon limpet, hacking starts.
- If player not in Silent Running - a Fine is applied
This seems very simplified and inconsistent against the existing scanning mechanics. It boils down to: Press button 1 to target, press button 2 to fire limpet. That's it, done. Gameplay wise it's just boring and not very engaging. The existing gameplay is more complex with risk elements more pronounced - and therefore as a whole much more interesting and engaging. As a general feedback related to this - there is an impression that Elite is going less sim and more "gamey/arcade" direction, which is a concern for dedicated and passionate player like myself.
- The 100 ranks within powerplay and rewards for each rank seem very gamey and "MMO-like". Another example of sim elements replaced with more simple and gamified elements. This is purely a UI thing and obviously a subjective opinion.
- Mandaley seems almost overpowered in its Super Cruise manoeuvrability. Maybe it should be dialled back a bit? It's really on the border of being almost silly for the ship to be THIS agile in SuperCruise.