So they overhauled this whole thing, and yet I think I am more confused, left with a lot of mystery, and generally just disengaged by no will of my own from power-play, for the 2nd time.
SO, my suggestion is stop making things (yes, not just power-play), so complicated. Why is there is such a disconnect between mechanics and interface in this game? Stop explaining the mechanics in large swaths of text in the game panels, and make the interface point players in the right direction of what to do and where to go to accomplish basic tasks in the game.
I follow the handbook instructions (which is itself about half informative), YouTube guides, various player websites, and this forum, and it's still confusing.
This screenshot of one system, that says it should receive commodities, but it's not.
This is why the mechanics of power-play should be built into the game-play and not exist as some superfluous text item that describes what to do, and doesn't guarantee any reliable results
SO, my suggestion is stop making things (yes, not just power-play), so complicated. Why is there is such a disconnect between mechanics and interface in this game? Stop explaining the mechanics in large swaths of text in the game panels, and make the interface point players in the right direction of what to do and where to go to accomplish basic tasks in the game.
I follow the handbook instructions (which is itself about half informative), YouTube guides, various player websites, and this forum, and it's still confusing.
- Power-play leader? Check
- We're in acquiring stage? Check
- Transport Power-play commodities? Check

This screenshot of one system, that says it should receive commodities, but it's not.
This is why the mechanics of power-play should be built into the game-play and not exist as some superfluous text item that describes what to do, and doesn't guarantee any reliable results