Two questions:Dont know if this info is available but here it is anyway. Based on real data merits based on trade profit follow this formula
Merits = 0.375219 * sqrt(Proft)
Rounded to nearest integer divisible by 4.
This is presumably before the 50% ethos bonus some powers get to this?Merits = 0.375219 * sqrt(Proft)
You need a >=40% margin for it to count as a "profitable trade" and score at all, but once you have that margin it doesn't matter how much bigger it is.Or does the % margin have to do something with that as well or instead?
I am not sure but if I got it right with Torval this bonus is paid in cash and not in merits, or are you referring to the variable Profit in the equation?This is presumably before the 50% ethos bonus some powers get to this?
Your rank bonus to trade activity is received as a separate voucher, and therefore doesn't affect the merit value of the transaction, correct.I am not sure but if I got it right with Torval this bonus is paid in cash and not in merits, or are you referring to the variable Profit in the equation?
Does this also work for "flood market with low-value goods" like biowaste?Dont know if this info is available but here it is anyway. Based on real data merits based on trade profit follow this formula
Merits = 0.375219 * sqrt(Proft)
Rounded to nearest integer divisible by 4.
Which would all make sense, if there weren't [the disgrace of human intelligence] 1tonning...Your rank bonus to trade activity is received as a separate voucher, and therefore doesn't affect the merit value of the transaction, correct.
Mahon, Torval, Duval and LYR have "sell for large profits" as a preferred Reinforcement activity, so for an equivalent trade you'll get 50% more merits for it if you're pledged to those. (For Acquisition, it's Mahon, Torval, Patreus and LYR)
So e.g. if you sold X tonnes for Y profit and got 90 merits, if I did the same I'd only get 60.
No - the payment for those is solely based on the sale price of the good (cheaper the better) and the quantity sold.Does this also work for "flood market with low-value goods" like biowaste?
I hope that it's just a mistake and they meant to do "sqrt(profit-per-tonne) * tonnes" but accidentally put "sqrt(profit-per-tonne * tonnes)"Any thoughts on that, besides that it should be removed instantly?
It has to be a mistake, otherwiseI hope that it's just a mistake and they meant to do "sqrt(profit-per-tonne) * tonnes" but accidentally put "sqrt(profit-per-tonne * tonnes)"
Having the higher profit goods not scale up linearly so that a 20,000 credit profit/tonne doesn't get 10x the merits of a 2000 credit profit/tonne, and therefore need the action to be balanced so that it's basically useless unless you can get 20,000/tonne - that's sensible. But it should be scaling on the profit per tonne, not the profit per transaction, in the same way that every other cargo-carrying action in Powerplay does.
I love it when programmersNo - the payment for those is solely based on the sale price of the good (cheaper the better) and the quantity sold.
(Especially true here: you will not get more merits for splitting your sale into multiple blocks, you'll either get the same or less)
I hope that it's just a mistake and they meant to do "sqrt(profit-per-tonne) * tonnes" but accidentally put "sqrt(profit-per-tonne * tonnes)"
Having the higher profit goods not scale up linearly so that a 20,000 credit profit/tonne doesn't get 10x the merits of a 2000 credit profit/tonne, and therefore need the action to be balanced so that it's basically useless unless you can get 20,000/tonne - that's sensible. But it should be scaling on the profit per tonne, not the profit per transaction, in the same way that every other cargo-carrying action in Powerplay does.
ODY settlement raids are a particularly rewarding loop, especially in settlements with lots of data ports and doubly so for anarchy since violence is unpunished (and may lead to PP police spawning which is even more merits). It's not just you. Pretty much any system receiving anomalous undermining it's the first thing to check. obviously if people did stealth runs they could do their loops without affecting BGS but they probably found you specifically to do violence.Interestingly...
After every weekend since pp2.0 has arrived we (anarchy, pledged to Torval for reasons) were facing not only quite some undermining but also a massive drop in influence. Which - as I have "read/heard" elsewhere and iirc was also claimed by FDev - should actually not work together or was at least rumoured to be disconnected...
Besides of weekly assignments issued by whichever neighboring power (four) to be completed in our system, main suspicion was - working amongst other data with the system report about bounties, dividing credits by number of claimed bounties, resulting at around 10k/bounty, pointing to surface instead of ship bounties - that randomly or by weekly assignment Cmdrs would prefer anarchy settlements to others, as they would not have to sneak around, risk discovery and penalties but could just land, kill everyone without consquences and complete their task. And by that gain merits but also have a negative effect on bgs.
So yesterday (Sunday) we slid into a war, which is blocking surface settlements from missions or pp task, and - surprise, surprise! - not a single undermining control point has been added since then...
[Curiously looking at other parts of this forum, where Cmdrs are complaining that they could not fulfill their weekly tasks for this and that reason...]
Surely it's not only me and settlement raids are part of the game. It is just highly illogical that these actions have any influence on an anarchy goverment, 'cause - simply said - no-one cares. It is lawless space, so any crime, punishment or kill does not have any influence by design and any reward achieved by these deeds does not have any influence on the local administration - at least irl it would be like that.ODY settlement raids are a particularly rewarding loop, especially in settlements with lots of data ports and doubly so for anarchy since violence is unpunished (and may lead to PP police spawning which is even more merits). It's not just you. Pretty much any system receiving anomalous undermining it's the first thing to check. obviously if people did stealth runs they could do their loops without affecting BGS but they probably found you specifically to do violence.
You can probably also avoid it by trading settlements with high numbers of data ports for less profitable ones.
I tried different goods with margins from 151% to 1600% and found out that margin % do not influence merits - only profit amount. And for 8 sample goods I tried, formula for merits is approximatelyIt's more involved than this, try doing the same with different goods with different profit margins.