Powerplay Powerplay 2.0 - What is Power Play? What is Politics? Why Powerplay doesn't have either one...but it should.

Ah, apologies - I wasn't talking just about the powerplay population, but about the entire playerbase with the "I think the majority of players are more PvE than PvP" sentiment.

My admittedly fringe view on powerplay modules is that they shouldn't just not be purchasable unless you're pledged to the relevant power, but they shouldn't be usable if you're not pledged - that would imo make them actually feel like a reward / benefit of the power, rather than it just being treated as a waiting list.

Of course, that would require them to be all reasonably balanced in terms of utility first...
 
I was just about to post something about me wanting a Powerplay 2.0 about Politics lol.

I wish we, players, would have more impact on the storytelling in the game by voting on different weekly polls (inside your Power tab) to decide collectively what your Powerplay faction will do about a certain event, like Salvation got destroyed, what will your faction do? Go rogue and send a lot of combat ship into the area? Send rescue team that need some protections? Send researchers to analyze the different data around? Decide to join the Thargoids and launch an attack on another Power?

Right now everything seems too scripted and it just happen without any of us having a considerable impact on the story.

I also would love to have a capital ship as a base. :)

Thanks
 
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