Powerplay 2: have a generated report on systems close to being lost / downgraded or up-rated to fortified or stronghold

Similar to how Thargoid war was reported, could we have an overview of how a power is doing in a simple breakdown?

It could highlight systems that are in imminent danger of going exploited > unoccupied, as well as stronghold / fortified systems moving to exploited (and losing dependent systems).

It could also highlight areas of growth where systems are close to exploited > fortified or fortified > stronghold

Having a report would allow players to see what needs doing the most, and act as a guide. If systems in the report are ordered by value it would also bring rivals together to fight over the most important systems, and hopefully create larger conflicts.
 
I like the idea in general - the "Activity Filter" map is along the right lines but maybe a little under-sensitive for what counts as the first notches of "Low" activity.

On the other hand I also like the idea of being able to sneak through a bit of Undermining because knocking a system down 20,000 points a week doesn't show up until it's too late, if the Power holding it has too many other systems to actively monitor them all ... and a big red flashing light every time someone tries that risks turning everything into a "which power has more supporters" contest every time. The information display being great for small-picture but imperfect or inefficient for big picture could actually make things more interesting.
 
I like the idea in general - the "Activity Filter" map is along the right lines but maybe a little under-sensitive for what counts as the first notches of "Low" activity.

On the other hand I also like the idea of being able to sneak through a bit of Undermining because knocking a system down 20,000 points a week doesn't show up until it's too late, if the Power holding it has too many other systems to actively monitor them all ... and a big red flashing light every time someone tries that risks turning everything into a "which power has more supporters" contest every time. The information display being great for small-picture but imperfect or inefficient for big picture could actually make things more interesting.
It is a dilemma- the idea really is to give each player as much information as they need and not have to rely on places like discord to find it. Its also not that far removed from Powerplay 1 which had local station reports on Powerplay undermining (in short a report on possible snipes).

What this idea also highlights is that PP2 needs methods other than sniping to do rapid damage- its where I see criminal activity like murder being the ultimate bludgeon to jump on weakness (for a price). Then Powerplay becomes a game of how far would you go to win.
 
Yes, we have talked about a similar feature in my squad.

It could be another tab int he POWERPLAY box.

Click it and it takes you to a list of systems (top 10 or something..) in your power that are being Reinforced/undermined.

I do not think it should include data on Acquisition or Other faction Undermining systems. Those should be up to the player to find/coordinate on.
 
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