When I say "broken" I don't mean "I believe these rules should be changed". I quite simply mean "this does not work as advertised".
As usual, after a power has lost some systems (this cycle Yuri Grom has lost 5 control systems) the PowerPlay community discovers that previously contested CC income hasn't been returned to powers that exploit the previously contested systems.
According to one group those five systems contested 236 CC that should have been returned to other powers but hasn't been.
So me, being the curious bloke that I am, decided to check my own numbers. My numbers do not compare to the previous cycle, just what the game says to what we can calculate via resources out of the game like EDDB.
And from what I can tell there are 65 exploited systems missing out of 8,034, ranging from -2 (have more exploited systems than the game claims) to 21 systems. While that's less than 1%, but it should really be 0. This means 1,252 CC are missing across the powers, ranging from 33 CC to 308 CC (between 0.96% and 5.30% of each power's income). Notice that even though one power apparently has more exploited systems than I can calculate, no power has higher income than it should have.
With 8,034 exploited systems, this is not something that can easily be checked by hand. It is also not possible to take shortcuts in figuring out where the problem is.
And the cause of this? PowerPlay is broken. It's been broken since day one, and every single time we point out that CC is missing somewhere the broken part isn't fixed, the CC is simply added somewhere.
So far we're 347 weeks into PowerPlay, and the most basic rules of it remain as broken now as they were on day one. The only difference is that we didn't realise it at the time.
As usual, after a power has lost some systems (this cycle Yuri Grom has lost 5 control systems) the PowerPlay community discovers that previously contested CC income hasn't been returned to powers that exploit the previously contested systems.
According to one group those five systems contested 236 CC that should have been returned to other powers but hasn't been.
So me, being the curious bloke that I am, decided to check my own numbers. My numbers do not compare to the previous cycle, just what the game says to what we can calculate via resources out of the game like EDDB.
And from what I can tell there are 65 exploited systems missing out of 8,034, ranging from -2 (have more exploited systems than the game claims) to 21 systems. While that's less than 1%, but it should really be 0. This means 1,252 CC are missing across the powers, ranging from 33 CC to 308 CC (between 0.96% and 5.30% of each power's income). Notice that even though one power apparently has more exploited systems than I can calculate, no power has higher income than it should have.
With 8,034 exploited systems, this is not something that can easily be checked by hand. It is also not possible to take shortcuts in figuring out where the problem is.
And the cause of this? PowerPlay is broken. It's been broken since day one, and every single time we point out that CC is missing somewhere the broken part isn't fixed, the CC is simply added somewhere.
So far we're 347 weeks into PowerPlay, and the most basic rules of it remain as broken now as they were on day one. The only difference is that we didn't realise it at the time.