After what, 7 or 8 years, can we finally have npcs that are typed to the personalities and objectives of the different powers in powerplay that are labeled as PP ships? Instead of just recycling the basic archetypes ?
It's extremely disappointing to be years after release and still these ships are using placeholder archetypes like pirate and trader - using the same canned phrases and same behavior as these base npc types. Not to mention that PP ships belonging to your power will try and pirate you (according to their comms). It seems like this would take an incredibly tiny amount of effort to give them their own ai subsets that tailor their behavior towards the different powers and give them their own canned phrases and make them recognize like-powered players.
pp utopians can be straight edge ('not cultists') who are interested in telling you about the ways of Utopia or re-educating you if you resist.
Archon's faction can be all mobster (business pirates) and try talking up kumo burgers between shaking you down.
Mahon's faction can be rich snobs.
and the empire and federation factions can do whatever nonsense they're known for doing.
They wouldn't do the equivalent of pirate behavior or trader behavior or authority behavior. they would do their own things reflective of the power's they are. They would react in PP specific ways to other players pledged to powers or players allied with certain super powers more than theirs if they're a power that's part of a super power. They would instantly (if in the same instance) respond to help a fellow PP player if under attack and depending on if the player is attacking another power and which power that is, help the player. They would and should be their own archetypes each with their own behaviors.
It's extremely disappointing to be years after release and still these ships are using placeholder archetypes like pirate and trader - using the same canned phrases and same behavior as these base npc types. Not to mention that PP ships belonging to your power will try and pirate you (according to their comms). It seems like this would take an incredibly tiny amount of effort to give them their own ai subsets that tailor their behavior towards the different powers and give them their own canned phrases and make them recognize like-powered players.
pp utopians can be straight edge ('not cultists') who are interested in telling you about the ways of Utopia or re-educating you if you resist.
Archon's faction can be all mobster (business pirates) and try talking up kumo burgers between shaking you down.
Mahon's faction can be rich snobs.
and the empire and federation factions can do whatever nonsense they're known for doing.
They wouldn't do the equivalent of pirate behavior or trader behavior or authority behavior. they would do their own things reflective of the power's they are. They would react in PP specific ways to other players pledged to powers or players allied with certain super powers more than theirs if they're a power that's part of a super power. They would instantly (if in the same instance) respond to help a fellow PP player if under attack and depending on if the player is attacking another power and which power that is, help the player. They would and should be their own archetypes each with their own behaviors.