So, who all noticed that the brand new ship already has a skin and the Anaconda's is still hiding in the wings?
There is no bucket big enough to colour an Anaconda. Wait for a later patch.
So, who all noticed that the brand new ship already has a skin and the Anaconda's is still hiding in the wings?
Liking the new Founders' decal(s - there is a mirrored one too!!)!!
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- Fix for Smuggle and Delivery missions awarding 0 credits for missions within the same system
It means, the patch will not be out today for all the rest?
Hi everyone,
New content
- New ship: Diamondback Explorer (read more about this, and see an image by clicking here)
Wow, if you can add new ship like that base on an existing one, it will be really cool to make different variant of the other ships, with some modification like speed, mass, size, hardpoints it will add a bit of complexity and make the choose for a ship much less boring, especially for combat ship, because so far it's like the best and only choice is vulture... kinda boring.
I hope it will be today fingers x![]()
To be totally correct, if you pledged £85 or above on the original kickstarter you got access to the Founder's world immediately, and you also get the chance to start your game in the Founder's world.
If you pledged £150 or above you were a "founding member of the Elite" which then had additional benefits.
So it depends what you mean by founder, but either way, you didn't get access to the Founder's world just by being in beta.
That's why we need more ship's variants, like that everybody can fin his hapiness!Basically I want my perfect exploration ship. Something that's not too great at combat, but can defend itself adequately without the ability to chase down anything that is fleeing from combat, while also having enough internals that I could retract my weapons after downing a Thargoids shields, launch a cargo hatch drone and see what goodies they hold... then launch my collector drone to clean up the mess... Then go back to prospecting and mining an extremely rare resource that's only found in places deep in space far away from that blue marble we call earth... With enough cargo hold to haul it all back to our own civilization... Oh, and still having an AFM or two to repair accidental damage.
I can dream, right?
Well me too, but i don't know so far the feedbacks about powerplay is that the power system is broken, and you can't really modify the galaxy balance.Though I really, really am looking forward to Powerplay. The only thing that really bugged me is getting postponed until it can get refined and I have very high hopes for Powerplay itself. The revamp of how missions function has me even more excited because I can see a lot of potential in terms of additional content and mechanics that can be attached to the mission system to add a lot of depth to the bulletin board game, which I already enjoyed.
That's why we need more ship's variants, like that everybody can fin his hapiness!
Well me too, but i don't know so far the feedback about Powerplay is that the power system is broken, and you can't really modify the galaxy balance.
I am as excited as you are about this I swear, but I don't know I think they could do a much more simpler system for the powers, what I have seen so far is a bit complicated, but anyway that's why it is in BETA I guess, so they could improve it!
Certain beta backers having founders permits is actually a bug from Gamma release. If any of them reset they will lose access
I need to research more footage on in-game activity with Powerplay itself before I can really comment on this.
However I can share what I pictured Powerplay as in the beginning, and that is a game mechanism meant to focus player activity. What I mean by that is to give players a reason to play in an area and also to give those players a citizenship or camaraderie with with those doing the same. My hope was that this would spawn somewhat of a mindset and change the reputation of Open play from a "omg its all pew pew pew" to a place where you could see living, breathing player populations going about their day to day lives which would naturally support the power whose sphere of influence they choose to reside in. Pirates and invaders quality of gameplay would go up, while the immersion of their presence would be naturally balanced out by the increased population, reducing the impact of the "griefer complex" (read as: They shot me! They're griefing!).
I've even thought up a player group that I want to build that follows that vision for Powerplay, and I've even theory crafted a tool I could build with AutoHotkey that would allow the group to network data with each other with in-flight AI-like voice notifications, distress signals and the like to both encourage group play, while also highly encouraging independent gameplay. Something that would foster an actual feeling of community within the game. Unfortunately though I have other things I need to do first and can't dedicate the time to build the tool and manage a community in such a way.
Also.. I really don't think that any one player should be able to have a significant amount of sway over the powers. No matter how you dress up solo & group modes, you are still playing an MMO with a player driven narrative, that shares a single shard (regardless of the fact that instancing is heavy). We are members of the Pilots Federation, not the Federation of Politicians. Like any good subordinate we will have sway with our leaders, but not total control. Now if you want to have true impact on the powers... Lead a community, that leadership will in turn translate into a higher level of power within your faction.
If the Elite community as a whole didn't have such a large quantity of players focused on the single player experience they would see the potential of Powerplay in terms of community. Honestly the thing that scares me the most is if a group like Mobius were to decide to get into PP and throw the entire weight of their membership behind one power from the safety of the groups mechanic. If anything, that is a balancing issue that should concern people the most about Powerplay because that in and of itself would be exactly like EVE Online's Alliance blocs, except without the ability to combat them in any way other than to build a large group capable of out grinding them.
Wow that turned into a bit of a post... Needless to say, I have high hopes for where Powerplay can take us.
Fixes/tweaks
- Fix for collector limpets expiring prematurely