A quick and crazy idea....
Why not have per Power community goals? A community goal is essentially one shared task, so why not have each power have a set task each cycle?
For example:
Expand 10 systems
Gain stronghold for 5 systems
Undermine 10 systems until the become unoccupied
...and so on.
These would drive powers to do large scale Power related things in a decentralized way just like pledges have weekly missions. The reward might be a doubling of money rewards, have temporary buffs drawn from other powers (so for example Delaine might have a prize bonus of mining rewards for that week), buffs on UM, fortification bonuses, or anything really. This would link in well with the coming Vanguards too, where groups can work together for a common goal.
Why not have per Power community goals? A community goal is essentially one shared task, so why not have each power have a set task each cycle?
For example:
Expand 10 systems
Gain stronghold for 5 systems
Undermine 10 systems until the become unoccupied
...and so on.
These would drive powers to do large scale Power related things in a decentralized way just like pledges have weekly missions. The reward might be a doubling of money rewards, have temporary buffs drawn from other powers (so for example Delaine might have a prize bonus of mining rewards for that week), buffs on UM, fortification bonuses, or anything really. This would link in well with the coming Vanguards too, where groups can work together for a common goal.
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