I have done the whole Powerplay thing to get a few of the PP modules that I like: Pack Hounds, Hammers, Prismatics. As a combat pilot, I never was interested in the trade method for getting Powerplay credits; I always opted for "Undermining," where every kill of an opposing Powerplay ship net you 30 credits. It's much more fun than hauling propaganda.
A huge criticism of Powerplay (that I'm hearing anyways) is that it doesn't really encourage CMDRs to interact with each other, and those CMDRs who wish to directly confront CMDRs from other factions often cannot do so, since a lot of PP gameplay takes place in solo. But forcing Powerplay into Open only also forces a lot of CMDRs to play the game in a way they don't like, or even excludes CMDRs on some consoles due to internet access scams.
I think a good compromise here would be to award Powerplay PvP with a PP credits multiplier. Killing an NPC Powerplay faction ship gets you 30 credits; maybe killing a Powerplay aligned CMDR should get you 300, or maybe even more, considering the significantly increased challenge of bringing down another CMDR. It's a system that FDev could very easily implement, and the actual multiplier could be tweaked until it works well.
As an aside, I think Powerplay could also benefit from a "Blockade" mechanic, where Powerplay credits accrue for each minute that a Powerplay CMDR is in the territory of another Powerplay faction. There could be serious downsides for a faction's star system if it is "blockaded" by many opposing CMDRs spending a lot of time there. This way, certain systems can become Powerplay hotspots where CMDRs are popping in to undermine a faction and that faction is popping in to eliminate the opposition. A highly "blockaded" system could also spawn more NPC Powerplay ships.
Note that all of this would be completely voluntary and doesn't force anyone into Open who doesn't want to be there.
A huge criticism of Powerplay (that I'm hearing anyways) is that it doesn't really encourage CMDRs to interact with each other, and those CMDRs who wish to directly confront CMDRs from other factions often cannot do so, since a lot of PP gameplay takes place in solo. But forcing Powerplay into Open only also forces a lot of CMDRs to play the game in a way they don't like, or even excludes CMDRs on some consoles due to internet access scams.
I think a good compromise here would be to award Powerplay PvP with a PP credits multiplier. Killing an NPC Powerplay faction ship gets you 30 credits; maybe killing a Powerplay aligned CMDR should get you 300, or maybe even more, considering the significantly increased challenge of bringing down another CMDR. It's a system that FDev could very easily implement, and the actual multiplier could be tweaked until it works well.
As an aside, I think Powerplay could also benefit from a "Blockade" mechanic, where Powerplay credits accrue for each minute that a Powerplay CMDR is in the territory of another Powerplay faction. There could be serious downsides for a faction's star system if it is "blockaded" by many opposing CMDRs spending a lot of time there. This way, certain systems can become Powerplay hotspots where CMDRs are popping in to undermine a faction and that faction is popping in to eliminate the opposition. A highly "blockaded" system could also spawn more NPC Powerplay ships.
Note that all of this would be completely voluntary and doesn't force anyone into Open who doesn't want to be there.