I really want to like Powerplay. The factions are great, the expansion and control concept is good but unfortunately the implementation and requirements on the CMDR don't give me a reason to play. In fact, they do a good job of deterring me from playing more in a given session of play. I'm not talking about merit bonuses, granular details or graphics bugs but gameplay design issues that really kill what was a free-form experience and for the most part just make no sense.
My beefs
So what does these points equate to?
Solutions:
You risk turning elite from a fun sandbox game into a hold-my-hand single path quest-a-thon if you keep the current mechanics. Give us a reason to immerse ourselves in the fiction and actually defend the territories because right now if a few systems fell, I wouldn't blink an eye. If my faction vanished, I wouldn't care when I really should
My beefs
- As a player, I have no motivation to defend a system that my faction is controlling. If I do chase after and destroy an enemy NPC, I actually end up in negative credits because there's no loot, no bounty, and despite defending my turf I get no merit vouchers.
- As a player, I'm required to either ferry goods and slaves from one type of system to another. This is possibly the most boring thing I could do.
- As a player, If I want to earn merits through combat, I need to go to an expansion system and fight enemies in resistance pockets. Despite the fact that I have a power contact in that system, I need to go back to the controlling system to cash these in. Now, because I lost them on ship loss I'd be a fool to just rack them up and then go back unless I want to risk losing it all. Now I'm taking frequent trips back and forth - usually in a combat ship which results in multiple jumps.
So what does these points equate to?
- Huge lack of motivation to participate in powerplay, because defending my turf always results in less money (ammo refills/repair/etc).
- Game mechanics that turn engagement into a timesink of travel when I'd much rather be in combat. While I get this notion of vouchers being proof - this is something akin to native americans scalping people and bringing the scalps back for proof. I'd think we're past this method.
Solutions:
- Give us a reason to defend controlling systems that isn't transportation of goods. I didn't buy elite for a jump,jump,jump grind.
- Give us a station save/inventory feature. I think it's pretty reasonable that I could go kill enemies, fly to a station and store my goods.
- If the expansion system has a station with a power contact, they should be approving the vouchers - not some system light years away.
You risk turning elite from a fun sandbox game into a hold-my-hand single path quest-a-thon if you keep the current mechanics. Give us a reason to immerse ourselves in the fiction and actually defend the territories because right now if a few systems fell, I wouldn't blink an eye. If my faction vanished, I wouldn't care when I really should