Merit Retention - is this going to be fixed at some point so it even vaguely resembles what's in the manual. Right now, I'm struggling to predict how many merits I'll need to farm for the forthcoming week and increasingly this activity is starting to take up all of my ED playtime, just to keep my current rank.
Can you please get the merit retention system back to what it was advertised as being in the PP manual.
The number of merits earned on the previous cycle is halved then added to your current total. After two cycles, it's value is halved again before being added. etc..
Thanks for the clarification!
Having run the maths on that now, it does appear the PP isn't going to be sustainable for me past next week. I'm just not going to have the time to grind out all the merits to retain my rank.
Oh well, thus endeth PP.
And thank you again.
I suppose I could go out and undermine rather than fortify, never really thought about it before. It does seem like the easier option for PP merits over running fortification/prep packages around the place.
If you only have limited time actively playing then you don't want to wait around for 30 mins to get another allocation of packages, and in those 30 minutes you can probably manage 15+ kills or 225 merits.
If only they would give us our full allocation in one hit, i.e. if you haven't taken any packages for 4 hours, then you should be able to collect 4 * 2 * allocation size packages in one go.
If only we could store a ship with cargo, then we could collect one allocation, store the ship and undermine for a bit, come back and collect another, and so on.
There are so many ways to make power play less about waiting for things and more about doing things.
If you only have limited time actively playing then you don't want to wait around for 30 mins to get another allocation of packages, and in those 30 minutes you can probably manage 15+ kills or 225 merits.
And there is the immersion breaking thing for me.
Why are all powerplay faction leaders cold blooded killers?
-Edmund Mahon is a leader of an independent faction who opposes opression and their systems banded together against outside forces attacking them. Yes, let's spread the non-opression part and hunt down Aisling Duvals freedom loving anti-slave supporters AND KILL THEM.
-Li Yong-Rui is a corporate CEO promoting science and trade and wants you to go over to a completely unrelated faction who is no actual threat to his business AND KILL THEM.
-Arissa Lavigny-Duval is an Empire anti corruption politician who promotes justice and fighting crime - Go over and KILL HER HALF-SISTERS FOLLOWERS...because that cannot be a crime can it?
?
Why, what the hell is the POINT in murdering all these people for political points?
It's like you don't even want your side to colour the map in your chosen hue. How is colour unity across the map not a noble, sensible, and challenging goal? Just remember not to get trapped in Australia, it's a holding-pattern continent at best even with good card draws and the increasing-multiplier optional rule.
Wait, wrong board game >_____>
Cross post from other thread on Dev Answers.And there is the immersion breaking thing for me.
Why are all powerplay faction leaders cold blooded killers?
-Edmund Mahon is a leader of an independent faction who opposes opression and their systems banded together against outside forces attacking them. Yes, let's spread the non-opression part and hunt down Aisling Duvals freedom loving anti-slave supporters AND KILL THEM.
-Li Yong-Rui is a corporate CEO promoting science and trade and wants you to go over to a completely unrelated faction who is no actual threat to his business AND KILL THEM.
-Arissa Lavigny-Duval is an Empire anti corruption politician who promotes justice and fighting crime - Go over and KILL HER HALF-SISTERS FOLLOWERS...because that cannot be a crime can it?
?
Why, what the hell is the POINT in murdering all these people for political points?
Could Powers overlap some without conflict, especially where cooperating? If so, how could the unraveling or strengthening of such cooperation manifest in the game?
If you still indulge in PP, and you still think it can be fixed....
Take a step back and stop trying too hard, its all broken and will always be 'poor'.
Stop kidding yourselves. The only way this game can improve is by removing PP entirely.
You need to persuade the people, like Michael and Sandro, who actually think its a great idea.
Sad, so 'really' sad.