Powerplay is bizarre

So imagine my surprise when I docked at Herbert Dock, in Wolf 906, deep in the heart of Hudson space, and ... wait ... was I just fired upon on entry? I'm in open play, so I flip through some targets ... wait .... are those Imperial system security ships? Did I miss something this cycle? Did the Empire actually EXPAND into the heart of Hudson space? Surely not...no....Wolf 906 is still, get this, a Hudson system. In fact, it's a CONTROL system. But the only base in it, is under Empire control. This is bizarre. What is worse, the system sec ships in the entire system become Imperial.

Hudson's pilots, in his own control system, are criminals if they have been pursuing Hudson activities against Imperials.

Really?

...

I mean, I can see, and would applaud it highly, if Imperial agents had managed to cause a revolt in a system and an Imperial aligned faction actually wrested control. But in a Control System, while fortification is underway? And even if you can swallow the political impossibility, just how exactly did that translate into all the system security ships changing allegiance overnight, and how come they aren't instantly vapourized by a Hudson military response, the politics within the station notwithstanding?

If I kill them - I haven't tried this yet in case it really ruins my day ... do I accrue a bounty in Fed-space?

Do Hudson's increased security stats, mean increased numbers of Imperial ships?!

I'm willing to bet it does :p

This is some over - the - top bizarre ghosa.
 
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The BSG is completely borked, we've been trying to flip Nanomam for weeks with incomprehensible results. The same is being reported elsewhere by other powers.
 
PP should have been properly integrated with the existing mechanics. In my opinion,


- Minor faction "allegiance" should have been tweaked from just "Federation" to, say "Winters" or "Hudson".

- The additional PP mechanics (missions, kills, whatever) should have pushed and pulled on Minor Faction "influence".

- Turmoil-style mechanics should have pushed the Controlling Minor Faction influence and States.

- The Controlling Minor Faction should have to be sympathetic to (ie. "Allied With") a Power in order to give that Power a big old foot in the door.


Simple, effective, integrated. No bizarre legal/jurisdictional "fit" problems. No government-type incompatibilities.


Instead, it's a total dog's breakfast.

When testing this, my pilot flew in an Imperial controlled system. Was attacked by Hudson agents, who stayed Clean as they fired on me. Imperial "Internal Security Service" did nothing to defend me, a CLEAN Imperial Earl with ALLIED major faction and minor faction reputation. When I defended myself from President Hudson's goons, I became WANTED. Then the Imperial security force attacked me.

I'll give PP a shot once it starts respecting some basic rules of the game "hosting" it.
 
WOLF 906 is a system with both empire and fed factions - which is really nice to know (no need to fly to Empire to hand down bounty vouchers).

Second system like that is LHS 3356, in that Alliance and Federation factions exist.

Nice - no need to travel anywhere out of Hudson space in order to get money for Empire or Alliance bounties.
 
WOLF 906 is a system with both empire and fed factions - which is really nice to know (no need to fly to Empire to hand down bounty vouchers).

Second system like that is LHS 3356, in that Alliance and Federation factions exist.

Nice - no need to travel anywhere out of Hudson space in order to get money for Empire or Alliance bounties.

LOL, you think that's good, the reason I'm cheesed is that Wolf 906 is a 16-ship shipyard with afaik ALL upgrades...it's one of my 2 defacto stops for a new ship, has been since I started playing ED...it is practically my home. See you there...;)
 
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Yeah, PP is basically separated from the rest of the background sim. There's the arbitrary system percentage modifiers, but nothing else.
AFAIK, there would theoretically not be anything that would stop Hudson from expanding into Achenar.

The conflict zones the PP factions spawn aren't real ''war'' zones but some kind of imaginary combat zone.
I think a good way to view it, is that all PP players participate in some kind of strange VR-game. We who don't participate only notice strange markers saying that system A or B is ''exploited'' by some random guy, and ocassionally we spot players running around and screaming ''Pew! Pew!'' at each other.
 
WOLF 906 is a system with both empire and fed factions - which is really nice to know (no need to fly to Empire to hand down bounty vouchers).

Second system like that is LHS 3356, in that Alliance and Federation factions exist.

Nice - no need to travel anywhere out of Hudson space in order to get money for Empire or Alliance bounties.

Ahhhh...I get it now, I was thinking you meant for an Imperial pilot flying about Hudson space. Now I see, I handed in my Imperial bounties there, and got my 100% Hudson bonus for being in a Hudson control system too :) Maybe we SHOULD keep it that way =D
 
Yeah, PP is basically separated from the rest of the background sim. There's the arbitrary system percentage modifiers, but nothing else.
AFAIK, there would theoretically not be anything that would stop Hudson from expanding into Achenar.

The conflict zones the PP factions spawn aren't real ''war'' zones but some kind of imaginary combat zone.
I think a good way to view it, is that all PP players participate in some kind of strange VR-game. We who don't participate only notice strange markers saying that system A or B is ''exploited'' by some random guy, and ocassionally we spot players running around and screaming ''Pew! Pew!'' at each other.
PP has a big effect on the background sim but , to an extent PP needs a lot of work to get it to fit in the game.
I played nothing but PP for about 4 weeks and my feeling is ; its an overlay feature.
Its not bad , not good. its the base of something bigger I just hope they add a lot more polish to it.
 
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