Powerplay is fun for the first period, then it show what really has to offer.

I did take my time to evaluate the new mechanics, and while I still consider them a good way to put something interesting in the game; sadly I start to see the flaws.

Overall, there is no power per se...things happen only if players actually do one of the 3 phases. There is no intervention that are beyond the control of the player, from what I can tell.
This is fundamentally a community goal stretched on the corners, to give it a plausible lifting as if the universe is in fact alive, and not at the mercy of what players want to do.

On one side; this is Elite...freedom is so dear to this franchise that it would put to shame any tea party member, that knows the Constitution by heart. This makes people happy: we can shape the universe. Too bad that real life isn't like that...so the freedom to shape your own world is not really true freedom.
On the opposing side; there are the ones that love the game but want something that justify the hefty price paid for the game, beyond the nice graphics and ships. These are sadly left out of the equation, since for them, the game results basically unscripted and left to the will of the majority to change. Considering how much fun it was to play games like Evochron, Freespace 2 and X-wing alliance; because there was a story to follow; these people will be left with a lot on their stomach to digest.

Independently from the side on which you lean on; the powerplay is fun. For how long...it depends from which side you lean on. If you want the structured universe, where designers and programmers paid by Frontier, are free to put in the universe, all the wonderful events and situations that makes any RPG or MMO interesting to play, then you will fall on the short period of time. Power switch is based on players; if there was a theoretical assembly of all players, and the majority would coordinate to go on one power, that power will be the strongest; making absolutely useless your contribution, either if you go to the strongest faction of the majority, or if you plan to cheer for the underdog.
I was hoping that the powers would have their own life events and situations that would put them against each other, like in real life; so your missions would change slightly things on one side, making you somehow needed; you could be the hero of a specific battle, that everyone may remember. Instead, you will be grinding rep basically; the more you get, the more you go up, and if you don't grind enough, you get stuck or loose it. The faction that you decide to support, will gain points and all is totally under your eyes; you can see how many players pledged to that faction and have a clear idea of what to expect.

This is the most anti climatic premise for a game mode that I have ever seen; unless you are playing counterstrike or battlefield; which is exactly what happens here: choose a faction; hop in your flying saucer, and complete activities that are not that different from capture the flag or defuse the bomb.

If you love such approach; then the mode is great; but if you were hoping that someone actually decided to read all the fiction that was written, and to make interesting quest chain; variations during missions that were random; introduce NPC to interact with, and give the universe a sort of AI that is able to run on its own; beyond the interdiction while in SC, or moving goods from A to B so it seems that the economy is actually working.

Overall it is the best update since launch; but once again, it fall short on many aspects, and I don't even go in the topic of reputation loss if you don't play frequently enough...others already made the point very clearly. How many tries it takes, before that a game move away from being average, to "one of a kind"? I hope not more than 5 at this point. People are already selling accounts; and as far as Frontier discourage this; once that you get the money, you care very little about the pain of the guy that got your account....after all it is similar to what companies do, when they ask you to pledge for a game and then abandon you, once they got the money.

Hope is the only thing left at this point
 
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Powerplay has the potential to be so much more if Frontier keep working at it. But the question is; will they simply move onto the next content update?

I agree that Powerplay is certainly all about the players, but it doesn't go far enough in that regards. What would have been nice is if players could have commited their regular activities to a Power, whether they are traders, explorers, bounty hunters or pirates - I would have liked to have seen these activities being used inside of Powerplay as a way to benefit a players chosen power.
 
I agree on the potential, but it needs to fundamentally change its approach.

As now, it is totally player based; while players needs to be the seed that you pass to a random generator. If powerplay has to be the equivalent of guild wars PVP in other MMO, so be it; but then we need something that give this universe something that makes it alive and interesting to live in.

With all the love that I have for this game; I didn't buy in a big PVP feast....and if this game is a PVP feast only, where players do all; then it is the most dispersive game ever made, since it takes quite some efforts to actually find human players to dogfigth against, in a 400B star universe.

I imagined powerplay as being shaped by players, but I am part of a universe that goes on, even if all players are parked a week in a space station. A universe where I am doing a mission and by chance, I find something useful to my faction; plans of a weapon, classified data in a black box.....something totally random that then trigger a series of events where we all participate; and we end up in massive battles in a single system, where 2 or more powers face each others. There is so much potential to make something interesting happens; and I hope that eventually, designers will see the potential and actually structure something around the powerplay.

As now you can focus on a profession, if you choose the faction right for your playstyle, but for some reasons, they decided to use obscure references and call it "Ethos". Doesn't take much to stay true to the lore and roleplay, and still say "this faction is heavy on pirating", or "this faction is aiming at discover and expand" and so on....that makes life easier to people that want to play a specific role for that faction.

I play mostly explorer; I fight if I am attacked only to respond in kindness; pretty sure that there is a faction that does mainly that; and that has missions that are aimed at exploring, smuggle important info or spy certain systems....the problem is that there is the infrastructure but not the implementation.

And this is the frikkin problem of this whole game....same story; set up the feature, base implementation, leave it there for the future to eventually expand it. I would rather have ONE or TWO ships and game features, but FULLY fleshed and implemented. It is not up to me to say what they have to do...it is not my company, but geez....a ton of people has great ideas, and nobody take them? Or nobody wants to put the work to make them happen? Nobody want to break the toy? I have no idea; I just know that is frustrating as hell to be continuously teased. After paying a ton of money for stuff that won't be available for years to come, on top of everything.
 
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