PowerPlay is NOT an open game

Hello,

I know you are trying to let everyone do whatever they want, but PowerPlay itself is based on some structure and orders, otherwise it doesn't work. If someone doesn't want to accept the orders, why is he playing PowerPlay then, he can do anything else. He is under a nation, power, he needs to obey.
 
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Really?

I think not.
 
I lead the Night Watch of the White Templars. That means 2 to 6 4 man wings any given night.

If they choose to listen to me, I am honored.

If they do not well, they paid for the game, they want to go bounty hunting, exploring, or whatever... I damn well am not going to give them crap over it.
 
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But that is just your wing. Frontier implemented a feature which doesn't work if you don't accept that there is something you shouldn't do, like preparing a 52 CC loss system. They want players to be free, so they give them barely any details about what is good to do (there isn't even that absolutely unimportant fact that you have to take off 62 CC as Overheads). Yes, I am that mad thanks to the preparation war between the entire Aisling Duval community and 5th columners and mindless grinders, and it looks like 5th columners will win it. And if not restrictions, at least there should be some things pointing at what is good to do. And of course, how can be 5th column more powerful than the power itself?!
 
I have just jumped in.

PP is a mega-grind-fest, that will slowly eat your soul. Even Korean game designers would be proud of it.

People normally just wait 3 weeks, and then grind enough merits to get the special module. There are lot of people who do not care about the power itself.

GL and Godspeed Sir.
 
There hundreds of games out there that force people on a set path. You know the ones. Do this, kill that, rescue her. All you are doing is reading and clicking a few buttons and exploring. Don't try to make this game one of them. If someone pick a power on power play yet don't do anything on it. That there choice not yours.
 

dayrth

Volunteer Moderator
Not sure what point you are trying to make but it seems that you think PP is too restrictive. I've been pledged since PP started, but only work for the power for a couple of hours, one evening a week. The rest of the time I'm off doing whatever I like. I don't find it at all restrictive, and if I did I could always leave.
 
Not sure what point you are trying to make but it seems that you think PP is too restrictive. I've been pledged since PP started, but only work for the power for a couple of hours, one evening a week. The rest of the time I'm off doing whatever I like. I don't find it at all restrictive, and if I did I could always leave.

No no. I think it is not restrictive, but devs designed a system which needs to at least a little tell you what to do, yet they leave you without any further explanation then "if you transport this, you will get merits and do something with it". As far as I know, it is never officially said that Overheads even exist, and that affects everything. You know what would be enough? Just a simple "the more income a prepared system gets, the more merits you get." It would solve everything. Even mindless grinders would grind good systems.
 
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No no. I think it is not restrictive, but devs designed a system which needs to at least a little tell you what to do, yet they leave you without any further explanation then "if you transport this, you will get merits and do something with it". As far as I know, it is never officially said that Overheads even exist, and that affects everything. You know what would be enough? Just a simple "the more income a prepared system gets, the more merits you get. It would solve everything. Even mindless grinders would grind good systems.

Some people aren't playing as part of the 'team', they're just trying to raise their own merits from the easiest source.
 
There hundreds of games out there that force people on a set path. You know the ones. Do this, kill that, rescue her. All you are doing is reading and clicking a few buttons and exploring. Don't try to make this game one of them. If someone pick a power on power play yet don't do anything on it. That there choice not yours.

There is the whole game apart from Powerplay.

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Some people aren't playing as part of the 'team', they're just trying to raise their own merits from the easiest source.

Exactly. And if they were given benefits from doing good things, they would help the team, even if they didn't know it.

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PP is a mega-grind-fest, that will slowly eat your soul. Even Korean game designers would be proud of it.

People normally just wait 3 weeks, and then grind enough merits to get the special module. There are lot of people who do not care about the power itself.

GL and Godspeed Sir.

And PP shouldn't be about models, because of that it falls apart.
 
Powerplay is a wonderful idea but unfortunately an immersion breaking mess in regards to intergalactic politics where hostile actions between major factions that involve PP factions have no intergalactic impact.
 
The way Power play parameters are set up, no one can win.

'There is no way out or round or through.' ― H.G. Wells, Mind At The End Of Its Tether.
 
Elite Dangerous is about blazing your own trails. Power play should follow the same rules.

If I wanted restrictions I would play the Battlefield or Call of Duty series. All you do is follow the path with a handful of choices.
 
Elite Dangerous is about blazing your own trails. Power play should follow the same rules.

If I wanted restrictions I would play the Battlefield or Call of Duty series. All you do is follow the path with a handful of choices.

So dont join PP and blaze your own trail.
 
So you want to change 30 years history of freedom to do what want in Elite? People did not buy this game to play with restrictions. They payed for the freedom to play the way they want.

Yet developers added a feature that NEEDS to follow the rules. Try to make a functioning PowerPlay with no need of rules and we can talk.
 
So you want to change 30 years history of freedom to do what want in Elite? People did not buy this game to play with restrictions. They payed for the freedom to play the way they want.

The older games had a lot of restrictions too.

-Could not attack and destroy stations.

-Police forces would swarm you if you tried.

-Large container ships could not be destroyed.

Certain TASKS within the game HAS restrictions and the freedom is about using the sandbox WITHIN those restrictions.
 
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