PowerPlay is NOT an open game

Lestat

Banned
I have to agree with the other people. It their choice on what they do. They should be able to join Power play and not be forced to do stuff that they don't want to. We can take Explorers. Do you think it right they can click a power. Then take 3 Month trip into space?
 
I have to agree with the other people. It their choice on what they do. They should be able to join Power play and not be forced to do stuff that they don't want to. We can take Explorers. Do you think it right they can click a power. Then take 3 Month trip into space?

Taking a 3 months trip is absolutely fine, it doesn't hurt anybody. But there should be some motivation to do the right things and not hurt the power.
 
Please, read the discussion. It is an open game, but in my opinion it shouldn't be "do whatever you want, even though it destroys your power".
 
Please, read the discussion. It is an open game, but in my opinion it shouldn't be "do whatever you want, even though it destroys your power".
I think that you are missing the real points.

1: 5th column players are not playing for a power, they are against it. They are the enemy within. They joined, to undermine; nothing more. Problem is, we have nothing in place to deal with these players and if we did, they can move to solo play and become out of reach. All 5th columnists should be named, listed and shot on sight, until they leave the said power. Even to the point that NPCs are given the same orders, so to deal with those in solo.

2: Elite is a sand box: We play and make the game, as we would wish it to be. As it should be. Part of that 'sand-box', can be, to join teams, or wings and even, player factions. Now in this situation, we can be give rules, orders and even a game plan to follow. At the same time, we don't have to follow, the faction/wing leaders rules, or game plans; because we all have; free will, the ability to choose.

3: Obey what or whose rules, or orders, are you talking about? This is the basic crux of the issue. We have this galaxy wide game of Power, of politics. Ten so called powers fighting for control; each with minor factions; player and other wise, fighting for their own place in the galaxy. Each with their own ideas of what is right, what HAS to be done and yet, not one real player, with a respected voice. (in the major powers at least) We have the new forum; added just for power play. Great idea; keep all of the dross, in one place. Yet, take a look at the top of that list. Our smurf Princess, heads the list, in the forums. Now look at the contributions to these new forums. Once a week, we get a do this email and that is about it. As I type this, I can see that the last post, in the Aisling forums, was posted 26hours ago and this is the norm, for Aisling, at least. So we, pledged to the major powers, have no one to look up to, no one to agree to and follow, blindly. Until this is the case, until we have a human leader; that can take the lead and plot the right course, for a major power, things will never change.

4: The basic mechanics of power play, is flawed. This hidden 62.1 CC, is just plain stupid. Why do it that way? Keep it simple, make it readable and understandable to all. It is my experience, that players that really understand how the mechanics work, are usually the ones exploiting its flaws, or become, 5th columnists. We need a respected human leader, or group, to set the tasks for the week and to have the power to control, what can be done. To; if necessary, dictate, what systems, can be Prepared etc. and lock out all other systems, to prevent such negative behaviour.

5: Most players have no real interest in what our power is doing, or can achieve. Most players are just doing what they can, to add to their own merit count and gain their pledged power's toy.

6: Look at the lower powers? The player themselves, have taken control, with better communication between themselves. I doubt that Pranav Antal, members are pulling their hair out in frustration, just quietly getting on with it. With a well structured, player backed, ideas and ideals.
 
Last edited:
I totally agree with most of your points Arry.
For your 4th one, I think the idea behind overheads was initially to get all the powers closer to 0 CC, as without this extra cost everyone's starting CC levels would have been insane (but in the end it doesn't seem to have had the intended effect :/). Still that's no reason for it not be displayed on the galaxy map so I wholeheartedly agree there.

Only the 3rd point is flawed, as in powerplay there often are a very limited number of good moves one can make, or at least this is the case with AD. That means those moves can easily be identified by players who understand the game mechanics thoroughly.

Following that, as far as I can tell, each power already lays out those best moves (in a reddit post on a weekly basis) according to either a leader, leading group, collective of players, etc. depending on which power we're talking about here. For AD, this is the post on reddit, and this one can be found on AD's subforum here. As a side note, here is the link to AD's subreddit, and you can find any other power subreddit on the right panel from there.

Furthermore, each power also uses a more secured medium where all this is discussed in length be it a teamspeak, discord, slack...
With Aisling Duval we find ourselves on the slack to decide our next move (you can read this on the subreddit or this on AD's frontier subforum, thank you Dinusty!), and that's where the stickied posts found on reddit and their copy on the AD frontier subforum come from.

So to sum up: frontier subforum < reddit subforum < slack as far as discussions go, and that's the same for every power (just replace slack by whatever they're using ;)).
Ps: Don't be afraid to join the slack, it's easy to use and the community there is very friendly. Similarly, if you're from another power I'm sure the same can be said for whatever they're using!

Thus this discussion here is less about whether or not such "orders", if you can call them that, exist since they obviously do, but what could be done to make people that don't look out for them (which is the majority of the powerplay playerbase) act according to them.

And on that point I agree with Tataboj; the mechanics in place should not constantly be pushing unaware players towards doing the wrong things, and reward less the ones that do end up doing the right one (which is actually more often then not the one advocated by said "orders", it's not rocket-science there is always a limited and identifiable number of good options).
- A perfect example of this is the fortification process: players will tend to go to the nearest systems as the current mechanic rewards this more, while the outer systems are generally the ones that are the most valuable and the more in need of fortifications.
- Another example is found during the prep process, where players will tend once again to go to the nearest ones, especially those INSIDE a power's bubble since they're the closest to any CS. However those make for the worst systems as they overlap with the ones already owned by the power. We generally want systems to be further than 30Ly apart so they don't intersect, but the mechanics make it so the closer a system is to a CS, the easier it is to prepare it.
I could go on and on and probably end up listing every single powerplay game mechanic with the same argumentation, but I assume most people that end up reading this could already do that themselves.
 
Last edited:
I totally agree with most of your points Arry.
For your 4th one, I think the idea behind overheads was initially to get all the powers closer to 0 CC, as without this extra cost everyone's starting CC levels would have been insane (but in the end it doesn't seem to have the intended effect :/). Still that's no reason for it not be displayed on the galaxy map so I wholeheartedly agree there.

Only the 3rd point is flawed, as in powerplay there often are a very limited number of good moves one can make, or at least this is the case with AD. That means those moves can easily be identified by players who understand the game mechanics thoroughly.

Following that, as far as I can tell, each power already lays out those best moves (in a reddit post on a weekly basis) according to either a leader, leading group, collective of players, etc. depending on which power we're talking about. For AD, this is the post on reddit, and this one can be found on AD's subforum here. As a side note, here is the link to AD's subreddit, and you can find any other power subreddit on the right panel from there.

Furthermore, each power also uses a more secured medium where all this is discussed in length be it a teamspeak, discord, slack...
With Aisling Duval we find ourselves on the slack to decide our next move (you can read this on the subreddit or this on AD's frontier subforum, thank you Dinusty!), and that's where the stickied posts found on reddit and their copy on the AD frontier subforum come from.

So to sum up: frontier subforum < reddit subforum < slack as far as discussions go, and that's the same for every power (just replace slack by whatever they're using ;)).
Ps: Don't be afraid to join the slack, it's easy to use and the community there is very friendly. Similarly, if you're from another power I'm sure the same can be said for whatever they're using!

Thus this discussion here is less about whether or not such "orders", if you can call them that, exist since they obviously do, but what could be done to make people that don't look out for them (which is the majority of the powerplay playerbase) act according to them.

And on that point I agree with Tataboj; the mechanics in place should not constantly be pushing unaware players towards doing the wrong things, and reward less the ones that do end up doing the right one (which is actually more often then not the one advocated by said "orders", it's not rocket-science there is always a limited and identifiable number of good options).
- A perfect example of this is the fortification process: players will tend to go to the nearest systems as the current mechanic rewards this more, while the outer systems are generally the ones that are the most valuable and the more in need of fortifications.
- Another example is found during the prep process, where players will tend once again to go to the nearest ones, especially those INSIDE a power's bubble since they're the closest to any CS. However those make for the worst systems as they overlap with the ones already owned by the power. We generally want systems to be further than 30Ly apart so they don't intersect, but the mechanics make it so the closer a system is to a CS, the easier it is to prepare it.
I could go on and on and probably end up listing every single powerplay game mechanic with the same argumentation, but I assume most people that end up reading this could already do that themselves.
The thing that I have found, with the in-game to do lists, is this. As we get to the end of the week; systems at the bottom of the lists, are hardly touched, when compared to those systems at the top of said lists. This has nothing to do with the distance, those lower listed systems are from control systems, but simply, because, people, don't scroll down.
 
The thing that I have found, with the in-game to do lists, is this. As we get to the end of the week; systems at the bottom of the lists, are hardly touched, when compared to those systems at the top of said lists. This has nothing to do with the distance, those lower listed systems are from control systems, but simply, because, people, don't scroll down.
You're making a very good point with those observations. I never thought anyone would be following this in-game list as if it were instructions since I never looked at it myself (as I'm using the lists provided by AD's cmdrs such as this one), but I could totally see that being the case now that you mention it.
Again, another thing about powerplay that needs to be addressed. Being able to sort that in-game list by income and add a few filters would already go a long-way in helping unaware players make the right choices.
 
Last edited:
Please, read the discussion. It is an open game, but in my opinion it shouldn't be "do whatever you want, even though it destroys your power".


Oh well, in that case why are you cluttering the forum with a new post about a well discussed topic that is so badly written you have to explain it on the second page.

Would have gone better in the context of another thread where people could read into the post what you failed to actually say.
 
Oh wow, take a breath, think about what you really want to express then come back to us for opinions. I still don't get what you actually want since everytime you speak you contradict yourself in a way
 
Oh well, in that case why are you cluttering the forum with a new post about a well discussed topic that is so badly written you have to explain it on the second page.

Would have gone better in the context of another thread where people could read into the post what you failed to actually say.

I don't know other thread.
I wrote the first comment kinda angry and said it kinda simplified, I didn't make it right, I suppose. But I really don't want to read every other thread in case there is a similar topic discussed somewhere.

- - - - - Additional Content Posted / Auto Merge - - - - -

Oh wow, take a breath, think about what you really want to express then come back to us for opinions. I still don't get what you actually want since everytime you speak you contradict yourself in a way

Really? I said there needs to be some kind of "order," or if not order, some more subtle ways to point people who don't know what they are doing in the right direction. And then I proposed a solution.
 
Last edited:

Lestat

Banned
Really? I said there needs to be some kind of "order," or if not order, some more subtle ways to point people who don't know what they are doing in the right direction. And then I proposed a solution.
Then why don't you make a youtube video on how to use powerplay for the users benefit. Instead of forcing people to have to do stuff on power play. I think that would be better.
 
Back
Top Bottom