At current the only way that rank 5 is possible is by moving lots of documents/supplies/whatever around. As a combat pilot it's somewhat depressing that I can reach 1500 merits after with two or three days' effort and then realise that further effort is totally wasted in terms of reward. I'm never going to reach rank 5000 merits per week purely shooting things, and anything above 1500 (well, 750 after week 1) gains me nothing whatsoever.
Please could there be some thought put in to either putting some ranks between the current 4 and 5, stretching the ranks out a bit so that rank 4 is a bit harder to reach (3000? 5000?) but has a commensurate reward, or providing more merits for combat pilots? On the last point, we do not gain merits when shooting enemy PCs and we do not gain merits when taking out enemy NPCs in our own territory. Make an enemy PC kill worth 150 merits* and we'll start to see some of this cold war hotting up. Also, please scale merits in fights the same way that credits are scaled in combat zones: making everything worth 1 merit is frankly just lazy.
*Make a player worth fewer merits if they've been killed in the past x minutes, if you want, to avoid farming.
Please could there be some thought put in to either putting some ranks between the current 4 and 5, stretching the ranks out a bit so that rank 4 is a bit harder to reach (3000? 5000?) but has a commensurate reward, or providing more merits for combat pilots? On the last point, we do not gain merits when shooting enemy PCs and we do not gain merits when taking out enemy NPCs in our own territory. Make an enemy PC kill worth 150 merits* and we'll start to see some of this cold war hotting up. Also, please scale merits in fights the same way that credits are scaled in combat zones: making everything worth 1 merit is frankly just lazy.
*Make a player worth fewer merits if they've been killed in the past x minutes, if you want, to avoid farming.