[POWERPLAY] Link fortification values to happiness level, not gov type

In Powerplay, a bubbles fort values can be flipped higher or lower based on what gov types are in charge. Flip a majority and the value goes down (favourable status) or flip them all to gov types that make it unfavourable for a higher value.

This creates problems between Powers and PMFs, leading to unpleasantness since PMFs can be placed inside powers in really annoying places- as they spread they 'flip' a bubble unfavourable just by existing.

So: make fortification values higher or lower based on how happy the little people are in systems, rather than what gov is there.

This essentially decouples Powerplay from the BGS for PMFs, since you can now have any gov type you like. Just keep them happy and the fortification value is kept low. To mess things up make people unhappy. This plays well with logic, in that the happier your exploited population is, the more they support you.

It means that PMF placement can be anywhere (less to think about FD), and that it sits very well with Sandros proposed changes to limit Powerplays BGS footprint to control systems only. It also removes the abstract requirement for gov types aligned with Powers, greatly simplifying things. Happy is great, frowny faces are bad.
 
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It's still coupled to the BGS in a number of ways, notably by the Superpower INF bonus applied to actions for matching factions in a Powers' domain. Also, If you remove the government type ethos some player groups who have invested literally years to create a faction that will benefit their Power will effectively have all their work deleted. The best solution is for FDev to add Superpower Ethos to the government types as was previously announced. A lot of the problems are caused by Imperial & Federal player groups not understanding that the PMF they created actually hurts the Power they are supporting because the Powers' government type ethos makes no logical sense (a problem made worse by Squadrons which actually prevents you from creating a PMF with the correct government type for some Powers).

CMDR Justinian Octavius
 
It's still coupled to the BGS in a number of ways, notably by the Superpower INF bonus applied to actions for matching factions in a Powers' domain.

True, but it makes life a lot less stressful if PMFs can exist with Powers rather than Powers having to micromange each one (and keep tabs of the new ones popping in all the time).

Also, If you remove the government type ethos some player groups who have invested literally years to create a faction that will benefit their Power will effectively have all their work deleted.

Although its a benefit, part of me thinks PMFs to suit Powerplay was a hacky way to get systems flipped by squatting- its seen as a shortcut to getting an area stable sometimes and that does not really sit right with me.

The best solution is for FDev to add Superpower Ethos to the government types as was previously announced. A lot of the problems are caused by Imperial & Federal player groups not understanding that the PMF they created actually hurts the Power they are supporting because the Powers' government type ethos make no logical sense (a problem made worse by Squadrons which actually prevents you from creating a PMF with the correct government type for some Powers).

True- I just like the idea of simplicity over layers of abstractions, happy being good and unhappy leading to revolt- its not really reflected well in Powerplay.
 
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