Powerplay mechanics are abused

Impact on game: Severe
Frequency: NA
Time and date of issue: This week
Commander name: Elysa Noise
Description:

During cycle 34 we’ve seen activity from a group of players that decided to undermine us from the inside by preparing a system that was bad for our power.
This was not just some small annoyance like a few casual players trying to make a buck and not really understand powerplay, it was a coordinated effort of multiple players with possibly large amounts of credits available to them.


Here are screenshots with timestamp provided by CMDR Silverst showing exactly how big this action was :
https://imgur.com/a/xYtTI
You probably have logs that will tell you more about it.
Here are some screenshots of another action we believe to be linked to the player group responsible to the preparation of Kuki An :
http://imgur.com/a/F6AUT


And they were doing it from private or solo, which meant no way for our power to stop them for acting this way. I have personally (CMDR Elysa Noise) been on a stakeout in the system they were preparing, waiting during the hours when they were the most active and have no seen a single soul except for a lone player that was preparing that system as well because he had no idea how powerplay worked and probably saw it in the top list and thought this was as good a place as any to prepare.


The actions of the previously mentioned group is clearly an example of a game mechanic being abused, Powerplay in its current state is broken.
Furthermore the interaction I had with that player just serves to reinforce one thing, Powerplay needs some big changes, the first and most obvious one is a proper explanation of its mechanics in the game as well as changes to the UI.


Powerplay is also by nature a Multiplayer aspect of the game and as such I believe it should be restricted to open. As it currently stand, there is absolutely nothing we can do against those players who decide to undermine us from inside and do it from private/open.
I might be wrong but you have shown in the past that you have the possibility to have granularity over different aspect of the game (ie planetary landings only available with horizons) so this should be easily feasible and the easiest way to solve (part of) the problem.


We should probably also have access to reports in the systems where preparations are made with the name of those CMDR and the participation they had.


We should be able to put CMDR responsible for those types of actions on trial and label them as traitor to the power. They should not be able to rejoin that specific power for a time (more than 5 days as this would solve absolutely nothing) and be considered KoS when in that Power space.
I believe this could be achieved with the supervision of FDev in order to avoid abuse of the system.


I have nothing against someone deciding to play spy against a powerplay faction in ED and giving secrets to another faction, this type of behaviour however is not this at all.
I also believe that the merit and ranking system is broken as currently, all it takes to get to a higher rating very quickly is a ton of money and in one week you can be rank 5. Rating should probably be also linked to time served with the faction.
I believe as well that the “physical” rewards such as shields and weapons should be removed from Powerplay and instead given to NPC Engineers that you have planned.
This would make it less likely to people to join a faction only for those and have detrimental effect on that faction.
It would also make more sense as currently, it is possible to buy those equipment in any system which does not really make sense in the first place.


The most important step you have to take I believe is to have meetings with the major player factions leaders about the state of Powerplay and the changes that need to be made.
The game would benefit a lot from this.


Regards,
CMDR Elysa Noise
 
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I'm having this exact same problem. I want to help my power but I can't. Other people in the shadows are undermining us and we can't do anything about it. Please, fix this.
 
It isn't undermining, that's defendable as you mentioned. Yes, if you lose undermining its your fault. This is prepping bad systems, which are hard to get ride of because of game mechanics. It is easy to create a bad prep, you pick a system that is easy to prep, because its too close to other controls to be good. Then you blast it to the top of the prep list. That is currently the only way to communicate to solo players who don't participate in the community. Then you leverage an uncontrollable, unstoppable mass of non communicating players destroy the player communities struggling to play the game as designed.

By the way, I don't think it's as easy as seperating solo from open. You alienate not only your solo players then, but most of your casual player base as well. Powerplay solo, left on its own would destroy itself under the weight of its own merit grinding weight without the hard work of player organizations.
 
It isn't undermining, that's defendable as you mentioned. Yes, if you lose undermining its your fault. This is prepping bad systems, which are hard to get ride of because of game mechanics. It is easy to create a bad prep, you pick a system that is easy to prep, because its too close to other controls to be good. Then you blast it to the top of the prep list. That is currently the only way to communicate to solo players who don't participate in the community. Then you leverage an uncontrollable, unstoppable mass of non communicating players destroy the player communities struggling to play the game as designed.

By the way, I don't think it's as easy as seperating solo from open. You alienate not only your solo players then, but most of your casual player base as well. Powerplay solo, left on its own would destroy itself under the weight of its own merit grinding weight without the hard work of player organizations.

I meant undermine in the general sense, not the sense the game gives it.
I said easy from a technical standpoint.
I personally believe FDev shot themselves in the foot in a way by trying to still fulfill their promise they made in the kickstarter (that started as "the game will have an offline mode"). This is obviously not viable anymore when you have mechanics like those.
 
Noisegrrrl- yes, exactly! I totally agree, and I appreciate your opening the ticket. I also agree that the kickstarter promise is cornered them. How to fix!

I should have been clearer, the first part of my response was aimed at the detracting comment, the second part lamenting that they probably would have already tweeked PP along the lines you are suggesting had they not hemmed themselves in...
 

QA-Mark

Frontier QA Team
Frontier
Moving this thread over to the Suggestions & Feedback section as it does not appear to be reporting a bug.

Please remember to remain civil when discussing the game, folks.
 
Maybe you didn't see them because they were on xbox.

Keeping powerplay open only won't help you.

Maybe, maybe not. If they were on Xbox, then Xbox players need to have their own PowerPlay world.

Come on, it would make things much more exciting if these 5th columns had to work in open. I bet there wouldn't be a lot of them, because they seem to like to play in the shadows. They have NO courage and NO honor. They're abusing PP mechanics to do their deeds.
 
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I think the basic problem here is that Powerpay is by its nature a cooperative or conflictive contest between large groups of players. As such it's incompatible on a fundamental level with solo/private group mode.

I don't have a problem with the idea of a fifth column, as such. Deceit, treachery and infiltration have been a part of warfare since before the siege of Troy. However, the problem is that, due to solo mode, there is nothing that can be done to intercept or communicate with the people doing it; they can effectively work against the other players without fear of any consequences. If they were in open we could post patrols, both sides would have to guard convoys .... there'd be a lot more player interaction to be had.

At the end of the day, entering solo mode is a decision not to encounter other players, so why should you impact on their actions like this?

I would suggest that, as a matter of urgency and pending a longer-term rethink of the PP mechanics:

a) PP NPCs and combat zones should only spawn in Open
b) it should be impossible to collect PP materials unless in Open
c) entering Solo or Group mode should delete any PP materials already in the cargo hold

I feel these emergency steps would go a long way to fixing what has fast become a major conflict between the basic game design and Powerplay.
 
Maybe, maybe not. If they were on Xbox, then Xbox players need to have their own PowerPlay world.

Come on, it would make things much more exciting if these 5th columns had to work in open. I bet there wouldn't be a lot of them, because they seem to like to play in the shadows. They have NO courage and NO honor. They're abusing PP mechanics to do their deeds.

They did.

And then it was merged with ours.

So unlikely it is going back to segregated.
 
Xbox shares the same universe, be can't see pc nor pc see Xbox. Xbox is also lagging behind as tgey dont have accesd to horizons yet.

There are 5C, on this forum, who flaunt that they are active in solo, so it is less platform/coverage but purposefully executed in a way that is unpreventable. It is actually pretty impressive, even though it is as destructive. I would love to know how many people are actively in 5c efforts.
 
I would suggest that, as a matter of urgency and pending a longer-term rethink of the PP mechanics:

a) PP NPCs and combat zones should only spawn in Open
b) it should be impossible to collect PP materials unless in Open
c) entering Solo or Group mode should delete any PP materials already in the cargo hold

I feel these emergency steps would go a long way to fixing what has fast become a major conflict between the basic game design and Powerplay.

No thanks. I don't want to play on open and shouldn't have to play on open to be able to experience the game content.

To put it another way, playing in a private group, means that I cannot stop players in either open or solo from participating in co-ordinated efforts to influence the BGS or powerplay.
 
No thanks. I don't want to play on open and shouldn't have to play on open to be able to experience the game content.

To put it another way, playing in a private group, means that I cannot stop players in either open or solo from participating in co-ordinated efforts to influence the BGS or powerplay.

There, you just stated one of the major flaw of PP: "I cannot stop players in either open or solo from participating in co-ordinated efforts to influence the BGS or power play".

So, they either find a way to fix it or get rid of PowerPlay. There are too many flaws in it and it's not helping the game, in general. We have a few players in our team that just abandoned PP and were thinking about leaving the game as well. Not enough fun, too grindy, helpless feeling.

IMHO, being able to stop people from undermining or the 5th column from prepping or expanding poor quality systems should be part of PowerPlay.
 
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No thanks. I don't want to play on open and shouldn't have to play on open to be able to experience the game content.

To put it another way, playing in a private group, means that I cannot stop players in either open or solo from participating in co-ordinated efforts to influence the BGS or powerplay.

It wouldn't stop you experiencing the game in Private Groups, just stop you influencing Power Play - and that's kind of the whole point of the suggestions.
 
This week's gotten even crazier. One system in AD space has 193,936 as of me posting this and it's still going up. It's even crazier since it's an effort that does nothing but destabilize the power involved (Aisling Duval). Rather than use the resources necessary to generate that stupidly huge number, they're actively kicking over sand castles and there's no easy way to stop it. A power may have numbers on their side, but it's hard to focus that effort into a single activity. While prep can be stacked upon a single system continuously by 5C, powers have to deal with fortification as well as outprepping at least one, and usually 2 systems to keep the bad one from sliding in with the good.

At this point, it's pretty pointless for newer players to bother helping. At 15-20 an hour, their efforts are negligible, even if they throw all their game time into helping out. There's no means for a collective power to even find and punish the ones doing it. The closest experience I can think of to this is having to deal with max-level players wiping out starter zones in an mmo. I guess it's fun for some...
 
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