Powerplay mechanics are abused

This week's gotten even crazier. One system in AD space has 193,936 as of me posting this and it's still going up. It's even crazier since it's an effort that does nothing but destabilize the power involved (Aisling Duval). Rather than use the resources necessary to generate that stupidly huge number, they're actively kicking over sand castles and there's no easy way to stop it. A power may have numbers on their side, but it's hard to focus that effort into a single activity. While prep can be stacked upon a single system continuously by 5C, powers have to deal with fortification as well as outprepping at least one, and usually 2 systems to keep the bad one from sliding in with the good.

At this point, it's pretty pointless for newer players to bother helping. At 15-20 an hour, their efforts are negligible, even if they throw all their game time into helping out. There's no means for a collective power to even find and punish the ones doing it. The closest experience I can think of to this is having to deal with max-level players wiping out starter zones in an mmo. I guess it's fun for some...

Chnumar is an appalling system yet the 5c are determined to foist it on us - this is hardly the first time we've had to fight it off. I don't even see what they get out of doing it: this really does just seem like griefing an entire community. What really burns my britches is that we can't intercept them in any way because it's all done in Solo. It's entirely counter to the idea of PP as large groups of players against each other.

It urgently​ needs fixing.
 
It's getting really ridiculous. Now, each cycle, all I do is bring preparations to a system to counter a bad system pushed on us. Every single cycle over the last 3 or 4 weeks. I don't do anything else in PP, just shuffle preparations. Go on a small trade loop (I'm not as rich as the guys from the 5th C), then fast-track preparations. I will easily go over 15,000 merits this cycle.

It leaves me a sour taste in my mouth...
 
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