Powerplay- mode agnostic version ideas

Just had some random ideas since I felt there was not enough Powerplay in the suggestions forum.

Anyway- most of Powerplay stays the same (for reality sake) but:

All PP NPCs free flying are G5 and use weapons and effects like phasing, FSD reboot etc. These NPCs are worth 150 per kill and count towards fortification in the system killed. PP NPCs attack on sight of rival pledges.

Open merits are worth 80% more to your power than PG or Solo, since players are generally more dangerous and unpredictable. Personal merit value is unchanged.

Modes stay unchanged.

Fortification: all fortification is inbound. All preparation is outbound.

Combat expansions use the new CZ style (i.e. you can win a CZ and it ends) but rank and file has non bullet sponge ships (since this is for farming really). Combat expansion kills scale with the level- 20, 40 or 60 merits a kill, with hard enemies like spec ops or captain objectives being worth 150 each. This makes CZs less vulnerable to AFK (away from keyboard) turretboats that can generate hundreds of thousands of merits in PG currently.

Prep materials can be bought from any control system.

You collect fort materials as normal from control systems.

Fortification and preparation: this uses the hidden trader POI mechanic. You must scan the nav point (so you drop into a potentially dangerous spot) to find your contact to transfer your cargo (which you do by proximity). Each location is different, so it means more variation against bots, allows for more danger (you don't have the protection of a stations guns or no fire zone for NPCs / players). This also gets around pad blocking since...there are no pads. This fits the 'shadow war' premise of Powerplay in that you are fighting a clandestine war. Your contact will be defended by your own power, but any rival PP NPC can drop in to attack.

All powerplay perks that reward in cash are quadrupled in value- so bounties and data are x4 and not x2. BGS effects stay the same. Weekly wages are quadrupled- so rank 5 = 200 million per cycle.

Modules can be unlocked from tech brokers via mats and bought, or rank 3 without having to get mats and are half price.

Consolidation bonus is removed.

Undermining is uncapped, the highest total prevails.

Galactic standing is based on how many systems you control, with happiness levels adding a bonus or penalty if they are unhappy. The larger your empire the harder it is to keep happy, leading to vulnerability.

The state of happiness for the majority of exploited systems determines favourability (which is a better reflection of Powerplays political side) and thus makes alignment redundant. It also removes the friction between PMFs and Powers.

Powerplay C+P remains the same.

Ranks spawn assassins- so at R5 you will have a squad sent after you who if eliminated are worth 10 million scaled to 50 million (R1 to R5).

All preparations and expansions are weighted to potential income- so a negative CC system is weighted to be very hard to prep or expand, while good systems are much easier.
 
Last edited:
Back
Top Bottom