Powerplay Modules - recommendations

I would like to get into powerplay to unlock some modules. Do you have any tips which are most worth getting?

I have a Anaconda and do mostly multi-purpose stuff and maxed out most engineering stuff. I also do like PvE (sometimes soloing wing assassination missions). Perhaps getting into PvP could be an option as well.

My current combat build: https://edsy.org/#/L=F600000H4C0S00...H0BK_W023u001IM1068MH030_W0,Build_0for_0nerix

Are packhounds a good alternative for my combat build, can I kill enemies as fast as before? Can you synthesize rockets and does chaff have an effect on them (probably)? I like the effect. Or prismatics? But I'm quite happy with my bi-weaves. Thanks for any advice!
 
None of them are much use for multi-purpose stuff, except for maybe the prismatic shields, which allow you to get the same shields but at one size lower, so more room for cargo or passengers. The packhound are fun to watch, and they were deadly when we had limitless ammo. All the weapons are good for specific builds and strategies, but they're not going to help you on a mining Python or when you're bounty farming with a Corvette/Anaconda.
 
None of them are much use for multi-purpose stuff, except for maybe the prismatic shields, which allow you to get the same shields but at one size lower, so more room for cargo or passengers. The packhound are fun to watch, and they were deadly when we had limitless ammo. All the weapons are good for specific builds and strategies, but they're not going to help you on a mining python or when you're bounty farming.

I use mining lances on my mining ship. But I am a mentalist and mine in Haz-RES with turrets to shoot pirates, and Mining Lances can fire with the HUD in combat mode so you can keep mining whilst your turrets swat pirates.
 
All the Power modules have advantages and disadvantages

Prismatic shield will increase shielding but doubles the mass of the equivalent 7A and increases the power consumption but it does mean you can fit a smaller size shield for the same strength.

Packhounds are fun but perhaps not the most practical weapon as you really need a shield kill weapon before launching class 2 only.

I like the Imp Hammers but they need engineering to keep the thermals under control class 2 only.

Cytoscramblers are useful in very specific builds (kill shields then frags for hull) but they have short range and a lot of jitter .class 1 only

Advanced particle accelerators have a little more DPS but add additional heat although the three round burst means one (or more) round(s) might hit rather than miss with the stock PA class 3 only

Retributor beam laser, I tried one ages ago and it was totally underwhelming class 1 only

Enforcer cannon, fast firing autocannon somewhere between a multi and a shock cannon worth a look class 1 only

I'm in the process of acquiring Pacifier frag cannons lower dps but higher shot speed and much tighter frag spread so has a lot of potential I reckon class 3 only
 
Whatever toys you go for. Make sure you have all you need before you leave the power; because you have to start again, with that power, if you ever want any more new modules. So do your time and then store all of the modules you will ever need, before moving on to the next power for more new toys.
 
Thanks for the answers so far. Good points made, I wasn't aware that many modules are only available in small sizes (e.g. packhounds).

So packhounds are good against hull? Any engineering advice for them? Are they gimballed or how does it work (never used rockets before)
 
Thanks for the answers so far. Good points made, I wasn't aware that many modules are only available in small sizes (e.g. packhounds).

So packhounds are good against hull? Any engineering advice for them? Are they gimballed or how does it work (never used rockets before)

From your first post too, Seeker missiles don't care about chaff, they lock onto a heat signature. Different mechanic than gimbal. They do hull damage, but aren't a great option just to damage hulls. They are good at destroying external modules once shields are down.


High capacity is always a good engineering option for them, and having drag on one never hurts. Lightweight is situational depending on your build (wouldn't matter on a Conda), and rapid fire is the only way to really get a substantial damage increase from them (burst increase, at least). Spamming them can cook your ship, so depending on build some consideration may need to be placed there.
 
Thanks for the answers so far. Good points made, I wasn't aware that many modules are only available in small sizes (e.g. packhounds).

So packhounds are good against hull? Any engineering advice for them? Are they gimballed or how does it work (never used rockets before)
Pack-hounds only come as a medium hard-point. They are very pretty and work well. I target modules with them and seem to do the job. They do make the ship, a bit warm though. No idea if they can be engineered.
 
I often find myself re-pledging to the spoiled brat Princess after forgetting to equip a prismatic shield on one of my 300 ships I'll never use. And then goes another month of shame flying the Cubeo banner.

Come to think of it, it takes almost a year to get all Powerplay modules. That's king level of timegating.
 
I often find myself re-pledging to the spoiled brat Princess after forgetting to equip a prismatic shield on one of my 300 ships I'll never use. And then goes another month of shame flying the Cubeo banner.

Come to think of it, it takes almost a year to get all Powerplay modules. That's king level of timegating.

yeah, only on my 3rd pledge., and I have over 30 of those damn things... I never get enough 4 and 5 and 6 are the bulk of all I have. I use them to undersize shields on non combat builds... like cargo ships, mining ships, of various sizes... even my my exploration might get a the smallest prismatic I can fit...
 
IMO most of them are MEH, IMO the best one/the most useful is going to be your prismatic shields. Which on a conda, is mostly negligible with the weight. If you really wanted it would allow you to take a 6a prismatic sheild, which is as good as a 7a, then take the stupid 7a fuel scoop which basically will fill you up from like half a tank to full by just kissing a star.

Alternatively you can take 7a prismatic and you will be set for like any combat.

Alternatively alternatively, you can flex on people by getting 7a prismatics, then putting them on a corvette for memes.


Or damn i just realized you could also meme it up and take a 6A prismatic on a vette, and equip like 2 or 3 shield cell banks, Oh man thats kinda dumb but also its memes so you know.
 
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None of them are much use for multi-purpose stuff, except for maybe the prismatic shields, which allow you to get the same shields but at one size lower, so more room for cargo or passengers. The packhound are fun to watch, and they were deadly when we had limitless ammo. All the weapons are good for specific builds and strategies, but they're not going to help you on a mining Python or when you're bounty farming with a Corvette/Anaconda.
Disagree,APAs and Pacifiers are my favourite ones,Enforcers do a nice job too,Packhounds have some use of all the bunch I don't care about Prismatics for instance,I suppose it's up to everyone tastes.
 
Disagree,APAs and Pacifiers are my favourite ones,Enforcers do a nice job too,Packhounds have some use of all the bunch I don't care about Prismatics for instance,I suppose it's up to everyone tastes.
On a multi purpose ship? Show us the build and tell us what multi-purposes you use it for. I could do with a good laugh.
 
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IMO most of them are MEH, IMO the best one/the most useful is going to be your prismatic shields. Which on a conda, is mostly negligible with the weight. If you really wanted it would allow you to take a 6a prismatic sheild, which is as good as a 7a, then take the stupid 7a fuel scoop which basically will fill you up from like half a tank to full by just kissing a star.

Alternatively you can take 7a prismatic and you will be set for like any combat.

Alternatively alternatively, you can flex on people by getting 7a prismatics, then putting them on a corvette for memes.


Or damn i just realized you could also meme it up and take a 6A prismatic on a vette, and equip like 2 or 3 shield cell banks, Oh man thats kinda dumb but also its memes so you know.

They are a mixed bag, with the exception of the Prismatic shields, they all comes in a single size. That will limit our options on using them...or put them a smaller weapon in a bigger size hardpoint.
The other drawback is that they are only available in fixed configurations, so for many players this is a big hurdle to get over.

As these modules can be engineered, that means that we get to have an extra effect added to these weapons, depending on what their initial effect is.


The worst part is the unlock path and that you have to stockpile these when you have then accessible, as it is another 4 weeks if you need any more of these..


So I get why these are not worth the effort for most players, with a few eceptions, like the Prismatic shields... but once you start to play with those, you tend to want ALOT of these...
 
I would like to get into powerplay to unlock some modules. Do you have any tips which are most worth getting?

I have a Anaconda and do mostly multi-purpose stuff and maxed out most engineering stuff. I also do like PvE (sometimes soloing wing assassination missions). Perhaps getting into PvP could be an option as well.

My current combat build: https://edsy.org/#/L=F600000H4C0S00...H0BK_W023u001IM1068MH030_W0,Build_0for_0nerix

Are packhounds a good alternative for my combat build, can I kill enemies as fast as before? Can you synthesize rockets and does chaff have an effect on them (probably)? I like the effect. Or prismatics? But I'm quite happy with my bi-weaves. Thanks for any advice!
the elusive C1 Seismic charges are the best, but they're not in the game currently... one day soon they might be though and there will be much rejoicing!

200.gif


if they create a Powerplay figurehead to house the C1 Seismic charges, well that would be icing on the cake, if they named the group The Small Seismic Charge Foundation and Christened their leader Captain CamelFish well... i would be speechless in awe.
 
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