Powerplay Powerplay Must be made Fun

Powerplay in a nutshell:

  1. Pledge to Power
  2. Wait 3 weeks
  3. Spend 1 hour in a large ship fortifying a system with 750 units
  4. Wait a other week
  5. Buy and store power play weapons
  6. Leave power

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Rep decay demotivates people who have little time to play.

It must be made fun by making it player driven with guilds and instant rewards after completing tasks.

Some suggestions:

  • Guilds to make it player driven (can be added instantly without someone from Frontier to manually add it)
  • Guild territory control that is player managed
  • Don't make people wait for rewards. Make credits optional.
  • No or very slow rep decay
  • No wanted status everywhere outside your power's bubble

For the sake of variety, because people complain that systems are too similar with few differences:

  • The government type should add visual changes, decorations to stations, outposts and settlements
  • Add special content to a system based on the government-type
 
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The way i see it there are several ways they can bring people back:
1) No pledge - you gain rep by doing missions for them. if you do you lose 25% mission rep if they are the same superpower and 50% if not.
2) Lose wanted everywhere - nobody wants that we are all freelancers just make the highest rep show when we are targeted.
3) NO REP DECAY - nobody wants to have to login every second to keep it, take it for failing missions and give it on success.

If they done this and added some decent missions like ffe had ( assassinations, bombings etc) we might get somewhere.
 
im doing that list in that order right now.

Im also not a fan of getting wanted and huge bounties by local police and stations in war ... a slight alteration would be nice.. such as...

if FD adopted a Archeage style of justice.. where in this game you would have quest chains for merits and such, one for each power, that would lead you to be part of the justice system of that region of powerplay space.

if a pilot whom has been killing your faction, is caught in that area of space by a player or even an npc power play hunter, you would need to take down the sheilds of the player and then disable his / her ship, not kill them, in order to collect your larger merit reward. you are then transported instantly in this case, to a prison where you are held untill your trial.. where players can see if you have been ganking other players and (list of crimes in short), and choose a punishment of several severity ratings each player that is on the justice system has a chance from thir console on the ship decide on the fate of the caught subject in question, like sent to the mines in an srv till 5 iron ore is collected or pay a fine depending on players who are in a que for dishing out justice, each player chooses a punishment and the one with the most votes wins etc, the other player then gets a chance to try and talk there way out of it in some sort of power play war crimes court hearing.. improve your odds of a lesser punishment with witt and charm interaction like this would have me in court all day... knowing its better for players to board your ship and take you hostage for war crimes gaining merits for interactions like that is surely better than wanted /banned from a system for days.


o well chucking out some ideas anyway.
 
I really want to like PowerPlay.
Have tried it more than once, but it always ends up being painful.

Hopefully FDEV will do something about it and not give it up. :)
 
Keep the pledge, keep the decay, just add Power specific missions &/or community goals for merits with other cosmetics & rewards and a lot of the problems will be sorted imho. My guess is that FDev are worried that one power could run a muck & become overly dominant which is why they are having problems 'finding a solution' but the current setup is rather silly in certain situations; eg Federation govs under Imperial Powers etc. They should make it easier to depose unfriendly Factions and If one Power begins to get too big simply have a 'Superpower intervention' governed by a Community Goal. FDev could set the trigger of the goal to control how likely the intervention is to stop an Expansion etc.

Powerplay really could add a compelling 'political' aspect to the game if it was just expanded using current features already in the game - it would be an ideal 'stop-gap' between whatever major plot developments Frontier have planned.

Any case, hope that makes sense.
Neowave
 
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