Powerplay in a nutshell:
Rep decay demotivates people who have little time to play.
It must be made fun by making it player driven with guilds and instant rewards after completing tasks.
Some suggestions:
For the sake of variety, because people complain that systems are too similar with few differences:
- Pledge to Power
- Wait 3 weeks
- Spend 1 hour in a large ship fortifying a system with 750 units
- Wait a other week
- Buy and store power play weapons
- Leave power

Rep decay demotivates people who have little time to play.
It must be made fun by making it player driven with guilds and instant rewards after completing tasks.
Some suggestions:
- Guilds to make it player driven (can be added instantly without someone from Frontier to manually add it)
- Guild territory control that is player managed
- Don't make people wait for rewards. Make credits optional.
- No or very slow rep decay
- No wanted status everywhere outside your power's bubble
For the sake of variety, because people complain that systems are too similar with few differences:
- The government type should add visual changes, decorations to stations, outposts and settlements
- Add special content to a system based on the government-type
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