Powerplay Faction: Aisling Duval Powerplay Objectives for turn 25

Hi Aisling-lings, here is the objectives post for this cycle, made by GNThrone.

Reddit link: https://www.reddit.com/r/AislingDuval/comments/3thyld/powerplay_objectives_for_turn_25/

Copy and paste for the lazy/filtered:

Objectives google doc: https://docs.google.com/document/d/1CK-y1NhdObfrHNVmdGut3DWFlV2Rw69MqjJ6hhoLPcg/edit#[1]
The following objectives are suggested but recommended actions. Pilots are not obligated to follow it but accomplishment of the objectives will be beneficial for the power overall.
[h=1]Update 19 Nov, 23:00 UTC[/h][h=2]Preparation: Ignore[/h][h=2]Expansion: Secondary[/h][h=2]Fortification: Primary[/h][h=2]Undermining: Not recommended[/h]
Take note that we are to avoid fortifying systems under ‘do not fortify’ even if they are undermined. We have an awkward 80 CC for preparation this turn and with that amount, we can’t prepare any decent system so we’re ignoring preparation this turn. For now, our primary objective is fortifications and as usual, fortify systems from HIP 105391 to Aowica in this list (https://www.reddit.com/r/AislingDuval/comments/3thvg8/turn_25_fortification_list/[2] ) as early as possible.

[h=1]Preparation[/h]Prepare the following systems in order of priority:

  • Nothing, ignore.
[h=2]Do not prepare anything that is farther than 110 ly unless you can guarantee that you or your group can fortify that system every week. Optimal distance is approximately 91 ly (fortification cost = undermining cost)[/h][h=2]Do not merit grind randomly. Ask around on how to make merits if you're not sure.[/h]
[h=1]Expansion:[/h]
  • HIP 116045

[h=1]Fortifications:[/h]Fortification information can be found here[3] .
[h=6]Comment all fortification-related updates and questions in that thread.[/h]


Feel free to discuss strategy in this thread. I will try and answer any questions, but please bear in mind that I don't write these posts, I just cross-post 'em :)
 
I'm posting this everywhere:

STOP FORTIFYING ANY SYSTEM UNLESS TOLD OTHERWISE.

AND I MEAN ANY SYSTEM REGARDLESS OF UNDERMINING STATUS

 
I'm tired about the stupidity of most players...
They don't understand how works the powerplay, and don't even try to understand...

I'm tired of the lack of resources provided by the devs to get rid of rotten systems.
 
Yep. They said there was a "freedom fighters" mechanic planned, but nothing ever came of it that I know of. It'd be nice if they could implement something like that.
 
I think that the most ridiculous aspect of PowerPlay is the ability that players have to go undermining our system in Solo while we cannot do anything about it. Or fortify your systems in Solo so nobody can stop you. I think that for PowerPlay, you should always need to be in Open. That would certainly be more challenging. I might slow down undermining others and start patrolling our systems being undermined in my Anaconda...

- - - - - Additional Content Posted / Auto Merge - - - - -

I'm tired about the stupidity of most players...
They don't understand how works the powerplay, and don't even try to understand...

I'm tired of the lack of resources provided by the devs to get rid of rotten systems.

Oui, c'est moche...
 
I think that the most ridiculous aspect of PowerPlay is the ability that players have to go undermining our system in Solo while we cannot do anything about it. Or fortify your systems in Solo so nobody can stop you. I think that for PowerPlay, you should always need to be in Open. That would certainly be more challenging. I might slow down undermining others and start patrolling our systems being undermined in my Anaconda...

Yeah, personally I think there should be no Powerplay in solo or private. Would make things a lot more interesting for sure.
 
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