It would be great that in order to gain power in a system, Pirate power have to do criminal activities : kill the economy, stole cargo, do a lot of smuggling, kill a lot of players..etc.
Pirate power shouldn't be treated as a normal political power, but rather like a criminal organisation.
A Hidden Pirate Base could be given to pirate power in a system once they manage to gain x% of point of interest.
This way they have somewhere to dock, hide, repair, refuel their ship.
There would be mission against this criminal organisation. Blood Hunter and Pirates would have fun with each other having nice PvP combat !
There could even be community goal to found and destroy this pirate base to kick them out of the system !
We could see the same community goal at the pirate base in order to have enought fighter in the Pirate side.
Pirate power would then become special and fun to play !
Pirate power shouldn't be treated as a normal political power, but rather like a criminal organisation.
A Hidden Pirate Base could be given to pirate power in a system once they manage to gain x% of point of interest.
This way they have somewhere to dock, hide, repair, refuel their ship.
There would be mission against this criminal organisation. Blood Hunter and Pirates would have fun with each other having nice PvP combat !
There could even be community goal to found and destroy this pirate base to kick them out of the system !
We could see the same community goal at the pirate base in order to have enought fighter in the Pirate side.
Pirate power would then become special and fun to play !