Whomsoever came up with the idea of allowing player factions to take part in Powerplay, seriously needs to think about his position. More and more, this game is becoming more like eve online, and less and less about the personal player who would like to blaze their own trail and ultimately what spirit of elite has been about throughout it’s history. Yes, you can point out that you don't have to become a part of the groups and/or powerplay the problem being the incentive to do. It has rapidly become more about the groups contained within powerplay and their advancement than the individual, this is particularly the case when trying to develop a minor faction.
A good example of this in action is how a minor play faction can get their own system or systems exploited and then controlled by another player faction within the Powerplay rules, with absolutely no way of removing the powerplay faction or the player group from the exploitation of the faction involved. What this will led to ultimately are situations where players from a specific minor faction or other major private groups are forced to withdraw from open play and just play within the solo/private group mode of the game, just to get into their own systems thanks to the way Frontier have programmed Powerplay into the game, and the way players have behaved towards other players not involved in Powerplay.
I believe that what Frontier are doing in this situation is pandering to the lowest denominator rather than keeping a certain amount of intelligence within the game. This has been evident with previous issues such as the reduction of power in missiles, or nerfed as the gaming community would say, due to people refusing to use point defence systems to protect themselves. You said when you started making the game it was the game David Braben wanted, but it seems to me to becoming more and more the game the groups want and less the game that you set out to make in the first place. I think this is ultimately damaging to the game both now and in the long run. We are for the most part intelligent gamers who would like to play an intelligent game where we use logic throughout our gameplay. Rather than dumbing down and making it just like every other game out on the market today.
A good example of this in action is how a minor play faction can get their own system or systems exploited and then controlled by another player faction within the Powerplay rules, with absolutely no way of removing the powerplay faction or the player group from the exploitation of the faction involved. What this will led to ultimately are situations where players from a specific minor faction or other major private groups are forced to withdraw from open play and just play within the solo/private group mode of the game, just to get into their own systems thanks to the way Frontier have programmed Powerplay into the game, and the way players have behaved towards other players not involved in Powerplay.
I believe that what Frontier are doing in this situation is pandering to the lowest denominator rather than keeping a certain amount of intelligence within the game. This has been evident with previous issues such as the reduction of power in missiles, or nerfed as the gaming community would say, due to people refusing to use point defence systems to protect themselves. You said when you started making the game it was the game David Braben wanted, but it seems to me to becoming more and more the game the groups want and less the game that you set out to make in the first place. I think this is ultimately damaging to the game both now and in the long run. We are for the most part intelligent gamers who would like to play an intelligent game where we use logic throughout our gameplay. Rather than dumbing down and making it just like every other game out on the market today.
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