Patch Notes Update Powerplay server side hotfix (30/07/2015)

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I think 1 merit is changed to 10:

"
* 30 merits and successes for assassinating appropriate ships found in super cruise
* 5 merits and successes per appropriate cargo pirated and handed in to support undermining
We’re also increases success and merits for each kill in Powerplay conflict zones. Each kill will award 10 merits and successes."

Gotcha, seems much more reasonable then, prior it was such a hassle trying to increase rating in Strikes @.@
 
While im not interested in PP, any updates to the game is a welcome addition, so kudos for that.

Quick question though, do you have any idea if/how/when the fix for local network bug thats been going on for couple of months now? My partner and I still cant play together, and ive seen others in the bug forum talking of same issue.

Cheers.

There is a fix for this as I had exactly the same problem its to do with port forwarding on your router......raise a support ticket and they will sort it out but require some additional info about your router....
 
With flight assist off you do maintain your momentum. That's kinda the point.

Sort of, if you turn flight assist off while boosting it seems to only retain about half of your "boost momentum" for some reason. For example, if your normal top speed is around 200 and you can boost to around 400, if you turn off flight assist off while boosting your velocity will still decay to around 300 even though in terms of physics it has no reason to.

It does still allow you to retain more than you would otherwise though.
 
Talking of enemy NPC; Vipers-you get them down to 0% drive and they drift off and don't slow down and sometimes almost impossible to catch them to finish off. How can a ship with no power maintain it's velocity?

Actually in the real world, that is precisely what it would do. Just keep sailing along at whatever speed it was traveling when the engine was taken out. ;) With our recent Pluto probe, the reason we didn't do an orbit insertion mission instead of a flyby was because of all the additional fuel that would have been required to SLOW the ship down enough to attempt an orbit insertion maneuver. Much easier and cheaper to just fly by the target and then keep right on going out into eventually, "interstellar space"!
 
There is a fix for this as I had exactly the same problem its to do with port forwarding on your router......raise a support ticket and they will sort it out but require some additional info about your router....

Cheers for the info CMDR, but this is not a fix. Ive tried this method already (pointed out to me by a couple of other people) it didn't work for me at all, with a couple of others it worked once or twice then stopped, and for others it's worked. Its more of a workaround that "may" work.

I have already sent off a ticket regarding this issue with the relevant information they required, start of June that was, with a reply "we're looking into it".......August tomorrow, be nice to hear some sort of information 2 months on imo.
 
Talking of enemy NPC; Vipers-you get them down to 0% drive and they drift off and don't slow down and sometimes almost impossible to catch them to finish off. How can a ship with no power maintain it's velocity?

I've noticed this as well. Only happens with npc Vipers, sometimes it takes 5- 8 mins to catch one using 4 pips to engines and thrust whenever it's available, and that's using an A-grade FDL. Something is wrong here.
 
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How about just not shooting out their drives, then? They're the fastest ships in the game, of course it's going to take work if you send one careening off with no engine power when it's at high speed.
 
So, umm, do I have this right?

1. 1 merit for killing in 'strike zone, sweep zone, etc' to support expansion.
2. 5 Merit for killing in enemy system for, say, undermining.
3. 0 Merit for killing a 'hostile' enemy PP ship that interdicts you outside of your PP territory.
4. 30 Merit for killing where?

Am I missing any?

I am just trying to figure out the x merits for killing in y situation part. I understand fortifying/prepping.
 
Talking of enemy NPC; Vipers-you get them down to 0% drive and they drift off and don't slow down and sometimes almost impossible to catch them to finish off. How can a ship with no power maintain it's velocity?

I also noticed that with some, not all, Cobras. This definitely happens frequently with Vipers. They go into a flat spin over 404 km, because my FDL is boosting 404 and unable to catch up.
 
All I want to know is if these "hot fixes" will hit Xbox when 1.4 drops. Can't wait to actually be able to farm a military strike. Plan on hitting rating 5 in a matter of a few days, right now it is an absolute struggle to increase ratings without getting a massive bounty in that system xD
 
Talking of enemy NPC; Vipers-you get them down to 0% drive and they drift off and don't slow down and sometimes almost impossible to catch them to finish off. How can a ship with no power maintain it's velocity?

I've been asking this. Too realistic for this game IMO.

I've noticed this as well. Only happens with npc Vipers, sometimes it takes 5- 8 mins to catch one using 4 pips to engines and thrust whenever it's available, and that's using an A-grade FDL. Something is wrong here.

Reported with video and has QA response here :)
 
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