EDIT: Additional points added below the OP...
I posted this as a response to Sandro's thread, but it needs discussion here where normal replies can be made without incurring the wrath of breaking that Feedback section's rules..
Hi Sandro. I did some research.
Waaaaay back in Newsletter #72, Powerplay information was released on the 23rd April 2015.
https://us2.campaign-archive.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=b0a8ebba0b
In that newsletter, there is a quote from you...
So yes, when Powerplay was designed, sure, part of the reasoning behind it was to give players a reason to engage in PvP. That's obvious.
But you also took players who don't play in Open into account - right from the birth of Powerplay - and that is the product a lot of your customers bought into.
To remove that content from users of the "Solo" and "Private Group" game client connectivity mode/filter after 3 years is, frankly, just not cricket, old chap.
Also this dispels this recent disinformation I've been reading from a number of posters that Powerplay was introduced solely for direct PvP players only. I don't know why that lie has been propagated - it's simply not true; the statement "giving players a reason to engage in PvP" did not mean "Powerplay is PvP-only content" back then. It meant only that it gave players a reason or purpose for PvP.
---------------------end of OP--------------
EDIT: Additional info from throughout the thread making more points...
I posted this as a response to Sandro's thread, but it needs discussion here where normal replies can be made without incurring the wrath of breaking that Feedback section's rules..
Hi Sandro. I did some research.
Waaaaay back in Newsletter #72, Powerplay information was released on the 23rd April 2015.
https://us2.campaign-archive.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=b0a8ebba0b
In that newsletter, there is a quote from you...
"But for me the best reward is how Powerplay changes combat," Lead Designer Sandro Sammarco says. "The Pilots Federation waives all penalties for engaging invaders in combat during times of war, so you'll have license to attack anyone from a rival power in your own territory without incurring a bounty. We're giving players a reason to engage in PVP against supporters of other factions, and a chance to feel like part of a team even if you prefer to play alone.
So yes, when Powerplay was designed, sure, part of the reasoning behind it was to give players a reason to engage in PvP. That's obvious.
But you also took players who don't play in Open into account - right from the birth of Powerplay - and that is the product a lot of your customers bought into.
To remove that content from users of the "Solo" and "Private Group" game client connectivity mode/filter after 3 years is, frankly, just not cricket, old chap.
Also this dispels this recent disinformation I've been reading from a number of posters that Powerplay was introduced solely for direct PvP players only. I don't know why that lie has been propagated - it's simply not true; the statement "giving players a reason to engage in PvP" did not mean "Powerplay is PvP-only content" back then. It meant only that it gave players a reason or purpose for PvP.
---------------------end of OP--------------
EDIT: Additional info from throughout the thread making more points...
I'll be the first to agree that Powerplay being affected in Open game client connectivity mode makes logical sense - that is, if Elite: Dangerous was based on a purely client-server architecture and not the peer-to-peer networking it is in fact based on.
Because it is based on peer-to-peer networking - that's exactly how you as a Steely-Eyed-PvP'er can see and shoot at other player ships - it is very possible to prevent your game client connecting with other game clients - which means that the unscrupulous players running bots, or wings of fellow players, can still do their stuff against the Power which you support - and you'd not see any of them even if they selected Open game client connectivity mode, because your game client is being prevented from networking with their game clients. On top of that, Frontier would be removing the Powerplay content from those who choose to play in the Solo and/or Private Group game client connectivity mode, for what would amount to no appreciable difference in the Powerplay outcome.
In fact - the main problem Powerplay has, is that it is being run within a peer-to-peer game architecture, nothing else. You are blaming the symptom (players and 'botters') , not the cause.
No, the bot-runners will simply prevent their Open game client connectivity mode bots from connecting with other game clients. They'll still be playing in Open, but you'll simply not ever see them.
I don't know why the bot-runners never thought of that before - perhaps they already have and the bots which have been discovered, are just the tip of the iceberg.
<snip>
I mentioned in an earlier post in this thread that I'd agree that making Powerplay Open-only would be a logical and good idea and would work as intended - if E: D was based on a client-server architecture.
However, ED is based on a p2p+server architecture, and I have pointed out that this renders the idea of making Powerplay Open-only, unworkable, such that players will find ways of utilising the P2P nature of the game in order to circumvent this proposed change.
In addition, I remind Sandro of what the intentions of Powerplay were when it was released - his recent statements contradict what he said in 2015 - I suspect he may have forgotten what he said - that is, that Powerplay gives players a reason for direct-PvP, which is now being contradicted by his more recent statement. It does him no harm reminding him of this.
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