Powerplay Stagnancy - Fixing it via Randomly-Generated Objectives

When it comes to competitive game design, there are basically two approaches you can take.

1. Players are gradually eliminated until only one player remains. That player is the winner, and after they win, the game is over. This is how most modern video games work.

2. Players are not eliminated, but instead fight over a series of objectives. There may or may not be a championship at the end of the season. This is how most sports work.

Powerplay struggles to remain interesting, because it behaves more like a sport than a video game(powers can't be eliminated, there is no permanent win condition) but the game plays more like a video game than a sport(the objective is to take as much territory as possible and secure 'victory').

(Some might propose that powerplay collapse is a way to fix this problem, but it wouldn't actually do so, unless ALL powers but the final winner could collapse, at which point the 'game' would be over, and would need to be restarted.)

Instead, I think a neat way to keep Powerplay moving and interesting would be to introduce randomly-generated Powerplay Objectives. In sports terminology, this would be roughly akin to a tournament or race.

Here's how it would go.

Every two to eight weeks(semi-randomly), a dice roll would be carried out to randomly select a system in the bubble. This system would experience an Event. This event would make it extremely valuable for a randomly-determined reason.

For example:


  • A Motherlode Asteroid is discovered carrying trillions of credits of easily-accessible minerals. Whichever Power can claim this asteroid will gain a HUGE trove of that resource, only accessible to members of that power, at greatly reduced prices.

  • A Technological Leap has been made in the system; a scientific installation has developed a new limpet targeting system to increase limpet movement speed by 50%. Whoever claims this system will get a significant increase in limpet movement speed. However, rumors indicate this leap was made using illegal Artificial Intelligence, so it will only last until the AI Regulation Authorities come to shut them down, and the firmware patches get rolled back.
And so on. There would be hundreds of options, each with a short lore blurb and a corresponding bonus. This bonus would last for a pre-defined length of time. The Asteroid, for example, might just set the station to have 9,999,999 tons of gold at 50% price, and when that's all bought, it's gone. The scientific installation would have maybe 4 weeks until the regulators arrive.

This change alone will add substantial strategy and diplomacy to Powerplay. For example, there might be a bonus that one Power wants, but a neutral Power doesn't need or care about, or is poorly positioned to acquire.

So they conspire; the uninterested Power agrees to attack a different power - who DOES want the current bonus system - in exchange for the favor being returned at a later date.


Or alternatively, two powers might agree to share a bonus, one side for one week, the other side for another week, with both sides driving off interlopers.

At the same time, this gives something for powerplayers to focus on regularly, relegating the more bland merit hauling and such to the background.
 
That's more a different game rather than a change to make Powerplay content more compelling. If things like the Galactic Standings weren't opaque and were instead easily understandable by the player base it would likely help things; you can't score a goal if the goal isn't marked and no one will tell you how to take a shot.

CMDR Justinian Octavius
 
That's more a different game rather than a change to make Powerplay content more compelling. If things like the Galactic Standings weren't opaque and were instead easily understandable by the player base it would likely help things; you can't score a goal if the goal isn't marked and no one will tell you how to take a shot.

CMDR Justinian Octavius

Why do you feel this is a whole different game?




Galactic Standing is fine, for a background thing.

The trouble is, making a meaningful change in Galactic Standing takes on the order of months to years. If Zemina Torval wanted to get to #1 and started right now, it would take a dedicated playerbase ages to get there, if it were even possible. For most Powers, low player count basically locks them out of it perpetually.

That makes about 75% of the powerplay community basically have nothing to do. This would give even smaller powers something meaningful to fight over, especially if they lucked into getting one close to their home system.

I don't think this would make for a different game, though. The objective is still to take and hold systems. It just adds variety to the game, breaking the cycle of stagnation by changing the game board periodically.
 
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I don't think this would make for a different game, though. The objective is still to take and hold systems. It just adds variety to the game, breaking the cycle of stagnation by changing the game board periodically.
That would need significant changes to how Powerplay's CC economy functions, though - assuming that the Events could only occur in systems not presently claimed/contested by a Powerplay sphere, any Power taking those systems for the short-term bonus would all else equal be left with a system that's likely actively harmful to hold afterwards - and if it was a nearby one, potentially a very tough job to drop it again.

Or alternatively, two powers might agree to share a bonus, one side for one week, the other side for another week, with both sides driving off interlopers.
Similarly, it's not currently possible for a system to be transferred between two powers that quickly [1] - and it might not be practically possible for the first power to drop it at all without them causing major damage to the rest of their position.

The overall idea is interesting - it would just require throwing out almost everything which is currently called Powerplay first to allow it to work.

[1] I think the quickest is, though I might have miscounted somewhere:
- Power 1 prepares it in week 1
- Power 1 successfully expands during week 2
- Power 1 holds it in week 3
- Power 1 turmoils in week 4 with that system at risk
- Power 1 drops the system in week 5, Power 2 prepares it that week
- Power 2 succeeds in preparation, runs the expansion process in week 6
- Power 2 holds it in week 7
 
That would need significant changes to how Powerplay's CC economy functions, though - assuming that the Events could only occur in systems not presently claimed/contested by a Powerplay sphere, any Power taking those systems for the short-term bonus would all else equal be left with a system that's likely actively harmful to hold afterwards - and if it was a nearby one, potentially a very tough job to drop it again.


Similarly, it's not currently possible for a system to be transferred between two powers that quickly [1] - and it might not be practically possible for the first power to drop it at all without them causing major damage to the rest of their position.

The overall idea is interesting - it would just require throwing out almost everything which is currently called Powerplay first to allow it to work.

[1] I think the quickest is, though I might have miscounted somewhere:
  • Power 1 prepares it in week 1
  • Power 1 successfully expands during week 2
  • Power 1 holds it in week 3
  • Power 1 turmoils in week 4 with that system at risk
  • Power 1 drops the system in week 5, Power 2 prepares it that week
  • Power 2 succeeds in preparation, runs the expansion process in week 6
  • Power 2 holds it in week 7

Fair points, I'd forgotten that powerplay was so much more ponderous and broken than BGS.

Then again, they've always said that we need the ability to easily shed bad systems. With that addition, taking the bonus systems, at least, wouldn't break anything.

Sharing the bonus between two of them might not be realistic, but one getting it one time and the other the next, at least, would be reasonable.
 
The system was never meant to be competitive. I didn't want anything to do with the waifu, but I had to stock up on prismatic shields. Do you think anyone is helping Zemina to get the mining lance? Nope. It's no coincidence the power with the lamest module is in last place.

Now, if they rewarded our loyalty with engineering materials... that might inspire people to participate. But the stagnation is by design. They can't allow that much change. That's the problem with adding lore to a sandbox game. Player agency and lore don't mix.
 
But the stagnation is by design. They can't allow that much change. That's the problem with adding lore to a sandbox game. Player agency and lore don't mix.

Yeah, that's just what I'm saying! But stagnation doesn't NEED to mean boredom.

It's like sports. The Suns don't kill all the Lakers and take over their court. They play against them in multiple competitions over the course of the season, for the championship. Or Formula 1 racing; they don't(intentionally) blow each other up, hoping to be the last one standing. They just do each race as they come, with the winner getting a reward, and the others going back to prepare for next time.

This could be just like that. Each target system would be like a race. Everyone would compete, and the winner would get a temporary bonus, but the others would still be there, just waiting for the next chance to compete.

The nice thing about this is, the devs could tweak things under the hood if they wanted to stoke conflict for lore purposes. IE, they could intentionally put a target system between the federation and the empire, triggering conflict between the Powers, and then use that conflict as part of the lore conflict between the larger superpowers. Then back to random selection afterwards.
 
But I do want to wipe other powers off the map.

Unfortunately that just doesn't work very well, at least not if it happens very often at all.

Sports teams do occasionally die, but it's rare. The name recognition is just far too valuable.

If you're going to let Powers die, you'd kinda need some alternative to supplant them first. Then you'd basically just change the name.
 
Unfortunately that just doesn't work very well, at least not if it happens very often at all.

Sports teams do occasionally die, but it's rare. The name recognition is just far too valuable.

If you're going to let Powers die, you'd kinda need some alternative to supplant them first. Then you'd basically just change the name.
That's what the minor factions are for. Things are supposed to churn. A hundred minor factions squabbling across the bubble is much more plausible than a dozen idealogues somehow maintaining a grip on dozens of systems each.
 
That's what the minor factions are for. Things are supposed to churn. A hundred minor factions squabbling across the bubble is much more plausible than a dozen idealogues somehow maintaining a grip on dozens of systems each.

Makes sense tbh. Small companies come and go, big megaliths like Amazon or Exxon-Mobil or the East India Company take much longer to wax and wane.
 
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