News Powerplay trigger

Zac Antonaci

Head of Communications
Frontier
Hey guys,

Just a quick note to let everyone know that this morning’s server maintenance cycle appears to have had a slight module malfunction and have missed the Powerplay trigger.

I just wanted to make you aware that the server team are working on the issue now and there will be another server maintenance cycle shortly which should fix the issue.

Thanks!

UPDATE 11:27 - We've seen the reports suggesting that no expansions have happened this cycle. The team are investigating and we will uypdate this thread shortly.

UPDATE 12:12 - The team have investigated the lack of expansions this cycle and this was caused by the preparation not being correctly counted in this morning's cycle. To make sure that everyone's work is not lost, the team have restored last weeks' preparation efforts back to the live galaxy ready for next week's cycle.

UPDATE 17:54 - Thanks for your patience. The dev team have spent many hours investigating the issues with the PP tick. The team have reviewed what the errors in the data would mean and the state of play were the bugs not to take place. Based on that we have the following issues and actions that we are taking to address them.

Patreus HQ in turmoil - This is an issue that will receive a fix. More news will follow once we have more details
Preparation not added - This has been added to the live game this cycle
Triggers being extremely high - This is a display issue. The actual values are correct but they are displaying incorrectly. This display issue should be fixed in the next point release coming very soon

With the preparations, we have seen a lot of feedback regarding the effect that the changes to preparations would make to each power. After review the team believe that the powers in turmoil would still be in turmoil even with these changes and so the difference between having the preparations last week and moving it to this week should be moderate.

We apologise for any inconvenience caused and thank you for your patience while we investigate the issues.
 
I honestly hope it doesn't. It'll be easy enough to figure out though - if Leesti's upkeep for the cycle turns out to be default instead of undermined, then the cycle tick failed entirely.

it is not the place to make such statements and making suggestions. the cycle tick was 7:00 UTC and this should be kept.
 
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A friend and I contributed to the undermining of Leesti in the final minutes of power play. The percentages were 84% fortified and 115% undermined. The cost of the undermine to Mahon is 228cc. If this is resolved it will completely change the outcome of this cycle.
 
it is not the place to make such statements and making suggestions. the cycle tick was 7:00 UTC and this should be kept.

I'm terribly sorry, but why am I not allowed to state that I think 0 merits handed in after 06:59:59 should count towards the cycle result?

I can't decide if you completely failed to read and understand what I said, or you're breaking the rule you JUST put forward by making the exact same statement that I did.
 

Zac Antonaci

Head of Communications
Frontier
Will any actions taken after the 07:00 tick be included?

Yeah that's right, effectively it's a slightly longer Powerplay cycle. Instead of 7 days, it's 7 days and 2 hours.

We understand that this will be dissapointing to many of you but after talking to the server team this was the only solution available.
 
Sir,


I am very much looking forward to the statement that of course FDev are taking Powerplay very seriously and respect the dedication of the players engaged in it by taking measures to fix it including the current "slight module malfunction".


My thanks in advance.
CMDR LXHC

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Yeah that's right, effectively it's just a slightly longer Powerplay cycle. :)

I hope I'm misunderstanding this
 
Yeah that's right, effectively it's just a slightly longer Powerplay cycle. :)
That one line had better be a joke.

Cause it is not funny.

Just because someone in the office misplaced the button doesn't mean that you can brush it aside and let a power skip out on a problem like that.
 
Yeah that's right, effectively it's just a slightly longer Powerplay cycle. :)

You do realize every power counts on the tick being at a specific time in order to perform various actions in the last minutes of the cycle?
And this probably f%&@# over every power in one way or another?
 
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